public void SlowOwner() { if (!_ownerIsSlowed) { _ownerBoost.StopAllCoroutines(); var targetMagnitude = _clampSpeedSettings.BaseClampSpeed * _totemSettings.OwnerSpeedReductionFactor; _ownerClampSpeed.SetClampMagnitude(targetMagnitude); _ownerIsSlowed = true; Debug.Log("Slowing owner"); } }