private void OnTriggerEnter2D(Collider2D other)
    {
        DamageDealer damageDealer = other.gameObject.GetComponent <DamageDealer>();

        if (other.gameObject.GetComponent <Boost>() != null)
        {
            Boost  boost     = other.gameObject.GetComponent <Boost>();
            string boostType = boost.GetEffect();
            BoostPlayer(boostType);

            Destroy(other.gameObject);
            return;
        }

        if (shield)
        {
            shield = false;
            Destroy(shielding);
            AudioSource.PlayClipAtPoint(boostDown, Camera.main.transform.position, boostDownVolume);
        }
        else
        {
            health -= damageDealer.GetDamage();
            healthBar.SetHealthSlider(health);
        }

        if (!damageDealer)
        {
            return;
        }

        if (other.gameObject.GetComponent <Enemy>() != null)
        {
            if (!other.gameObject.GetComponent <Enemy>().IsBoss())
            {
                damageDealer.Hit();
            }
        }
        else
        {
            damageDealer.Hit();
        }

        if (health <= 0)
        {
            Die();
        }
        else
        {
            if (!shield)
            {
                AudioSource.PlayClipAtPoint(damagedVFX, Camera.main.transform.position, damagedSoundVolumee);
            }
        }
    }