void Enable() { bomb_Sprite.SetActive(true); bombScript = bomb_Sprite.GetComponent <Bomb_Script>(); area_KenaBomb.SetActive(true); bombAOE = area_KenaBomb.GetComponent <BombAoE>(); area_KenaBomb.SetActive(false); }
// Use this for initialization void Start() { bombScript = bomb_Sprite.GetComponent <Bomb_Script>(); bombAOE = area_KenaBomb.GetComponent <BombAoE>(); Damage_Able = false; isStartBomb = false; isStartExploding = false; Disable(); }
//Step 2 public void Exploded_Bomb() { bomb_Sprite.SetActive(false); area_KenaBomb.SetActive(true); bombAOE = area_KenaBomb.GetComponent <BombAoE>(); isStartBomb = false; area_KenaBomb.transform.position = positionUser_Inside; isStartExploding = true; Damage_Able = true; // Bomb_Anim.SetBool("isStartBomb", false); // Bomb_Anim.SetBool("isStartExploding", true); bombScript.SetStart(false); bombAOE.SetStart(true); }