Пример #1
0
 void Enable()
 {
     bomb_Sprite.SetActive(true);
     bombScript = bomb_Sprite.GetComponent <Bomb_Script>();
     area_KenaBomb.SetActive(true);
     bombAOE = area_KenaBomb.GetComponent <BombAoE>();
     area_KenaBomb.SetActive(false);
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        bombScript = bomb_Sprite.GetComponent <Bomb_Script>();
        bombAOE    = area_KenaBomb.GetComponent <BombAoE>();

        Damage_Able      = false;
        isStartBomb      = false;
        isStartExploding = false;

        Disable();
    }
Пример #3
0
 //Step 2
 public void Exploded_Bomb()
 {
     bomb_Sprite.SetActive(false);
     area_KenaBomb.SetActive(true);
     bombAOE     = area_KenaBomb.GetComponent <BombAoE>();
     isStartBomb = false;
     area_KenaBomb.transform.position = positionUser_Inside;
     isStartExploding = true;
     Damage_Able      = true;
     // Bomb_Anim.SetBool("isStartBomb", false);
     // Bomb_Anim.SetBool("isStartExploding", true);
     bombScript.SetStart(false);
     bombAOE.SetStart(true);
 }