예제 #1
0
 //Step 3
 public void End_Explosion()
 {
     area_KenaBomb.transform.position = positionUser_Outside;
     isStartExploding = false;
     Damage_Able      = false;
     //Bomb_Anim.SetBool("isStartExploding", false);
     bombAOE.SetStart(false);
     isActivated = false;
     Disable();
 }
예제 #2
0
 //Step 2
 public void Exploded_Bomb()
 {
     bomb_Sprite.SetActive(false);
     area_KenaBomb.SetActive(true);
     bombAOE     = area_KenaBomb.GetComponent <BombAoE>();
     isStartBomb = false;
     area_KenaBomb.transform.position = positionUser_Inside;
     isStartExploding = true;
     Damage_Able      = true;
     // Bomb_Anim.SetBool("isStartBomb", false);
     // Bomb_Anim.SetBool("isStartExploding", true);
     bombScript.SetStart(false);
     bombAOE.SetStart(true);
 }