public override void UpdateController(float dt) { if (Body == null) { return; } if (Force != null && Force != Vector3.Zero) { Body.AddBodyForce(Force * forceMag); //Body.AddBodyForce(Force * forceMag); if (!Body.IsActive) { Body.SetActive(); } } if (Torque != null && Torque != Vector3.Zero) { if (torqueMag > 0) { } Body.AddBodyTorque(Torque * torqueMag); if (!Body.IsActive) { Body.SetActive(); } } }
public override void UpdateController(float dt) { if (Body == null) { return; } //Body.impulse if (worldForce) { if (Force != null && Force != Vector3.Zero) { if (ForcePosition == Vector3.Zero) { Body.AddWorldForce(Force * forceMag); } else { Body.AddWorldForce(Force * forceMag, ForcePosition); } if (!Body.IsActive) { Body.SetActive(); } } if (Torque != null && Torque != Vector3.Zero) { Body.AddWorldTorque(Torque * torqueMag); if (!Body.IsActive) { Body.SetActive(); } } } else { if (Force != null && Force != Vector3.Zero) { if (ForcePosition == Vector3.Zero) { Body.AddBodyForce(Force * forceMag); } else { Body.AddBodyForce(Force * forceMag, ForcePosition); } if (!Body.IsActive) { Body.SetActive(); } } if (Torque != null && Torque != Vector3.Zero) { Body.AddBodyTorque(Torque * torqueMag); if (!Body.IsActive) { Body.SetActive(); } } } }