private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { boat.KnockbackDangers(GetComponent <Collider2D>()); FindObjectOfType <AudioManager>().requestSoundDelegate(Sounds.CrocodileBite); Debug.Log("Hit croc"); } }
private void Hit() { //Debug.Log("Stone should get destroyed"); Sound(); anim.SetBool("Hit", true); Destroy(GetComponent <Collider2D>()); Destroy(gameObject, deleteTimer); boat.KnockbackDangers(GetComponent <Collider2D>()); Debug.Log("Hit stone"); triggered = false; }