void Start() { hit = FindObjectOfType <Hit>(); boat = FindObjectOfType <BoatMovementV01>(); //chaseTimeCheck = chaseTime; //chaseCooldownCheck = chaseCooldown; animator = GetComponent <Animator>(); }
void Start() { GetWaypoints(); if (waypoints.Count > 0) { transform.position = waypoints[currentWaypoint].transform.position; } boat = FindObjectOfType <BoatMovementV01>(); animator = GetComponent <Animator>(); }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { FindObjectOfType <AudioManager>().requestSoundDelegate(Sounds.PickupFly); if (pickupEffect != null) { Instantiate(pickupEffect, transform.position, Quaternion.identity); } boatMv = other.GetComponent <BoatMovementV01>(); if (BoatMovementV01.currentHealth < boatMv.maxHealth) { BoatMovementV01.currentHealth += healing; Debug.Log("Healed for one. Current health;" + BoatMovementV01.currentHealth); } Destroy(gameObject); } }
private void Start() { boat = FindObjectOfType <BoatMovementV01>(); }
void Start() { boat = FindObjectOfType <BoatMovementV01>(); anim = GetComponent <Animator>(); }
//public GameObject goldVersion; void Start() { boat = FindObjectOfType <BoatMovementV01>(); hit = FindObjectOfType <Hit>(); coinCount = 0; }
void Start() { boatMv = FindObjectOfType <BoatMovementV01>(); healthAmount = boatMv.maxHealth; CreateHealth(); }