private void Update() { if (coinCount >= 10) { //Debug.Log("Shield activated"); ActivateShield(); boat.GoldVersion(true); } else { boat.GoldVersion(false); } }
private void CountClicks() { whirlCounter += Time.deltaTime; if (Input.anyKeyDown) { clicksClicked++; Debug.Log("clicks clicked: " + clicksClicked); } if (whirlCounter >= secLimit) { clicksClicked = 0; whirlCounter = 0f; autoReleaseCounter++; Debug.Log("autoReleaseCounter: " + autoReleaseCounter + " / " + autoRelease); } if (autoRelease <= autoReleaseCounter) { StartCoroutine(PushOut()); activated = false; //FindObjectOfType<BoatTail>().BoatTrail(true); boat.transform.rotation = Quaternion.identity; boat.LostHealth(); boat.GoldVersion(false); } if (clicksClicked >= clicksForRelease) { StartCoroutine(PushOut()); activated = false; //FindObjectOfType<BoatTail>().BoatTrail(true); boat.transform.rotation = Quaternion.Euler(0, 0, 0); } }