예제 #1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        Biology biology = animator.GetComponent <Biology>();

        biology.UpdateAnimationState(AnimationState);
        animator.SetBool("IsPunching", IsPunching);
        animator.SetBool("IsPunchNext", IsPunchNext);
    }