// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Biology biology = animator.GetComponent <Biology>(); biology.UpdateAnimationState(AnimationState); animator.SetBool("IsPunching", IsPunching); animator.SetBool("IsPunchNext", IsPunchNext); }