private void SetGoalPosHitGround() { float x, y, z; x = GoalPos.x; y = GoalPos.y + 1; z = GoalPos.z; Vector3 origin = new Vector3(x, y, z); RaycastHit hit; Physics.Raycast(origin, Vector3.down, out hit); SetGoalPos(hit.point); Biology.DeactivateMovetoProjector(); }