// Use this for initialization new void Start() { base.Start(); displayName = "Berry Bush"; lootTables = new Item[1][]; lootTables[0] = new Item[3]; lootTables[0][0] = new BerryItem(1); lootTables[0][1] = new BerryItem(2); lootTables[0][2] = new BerryItem(3); lootFrequencyTables = new int[1][]; lootFrequencyTables[0] = new int[3]; lootFrequencyTables[0][0] = 20; lootFrequencyTables[0][1] = 60; lootFrequencyTables[0][2] = 20; numberOfItemsDropped = new int[1]; numberOfItemsDropped[0] = 1; }
public BerryItem(BerryItem other) : base(other) { }