public void RecruitBattery() { var faction = new Reconnaissance(); var counter = 0; for (var i = 0; i < 4; i++) { var soldier = new Droid(); soldier.Weapon = new HoverTank(); faction.Soldiers.Add(soldier); } Legion.Factions.Add(faction); }
public void RecruitAuxiliary() { var faction = new Auxiliary(); var counter = 0; for (var i = 0; i < 5; i++) { var soldier = new Droid(); if (counter > 2) { soldier.Weapon = new BlasterCanons(); counter++; } else { soldier.Weapon = faction.StandardIssueWeapon; counter = 0; } faction.Soldiers.Add(soldier); } Legion.Factions.Add(faction); }