void Awake() { flagTargetOutside(triggerA); flagTargetOutside(triggerB); // setup the effects chain triggered before load next scene beforeNextScene = GetComponent <BeforeLoadNextScene>(); }
void Awake() { // initialize the screen bounds cache _screenBounds.x = -1f; // do some setup after finishes all gameobject effects EffectPrioritizerHelper.registerAsEndEffect(this as IEffectListener); // setup the effects chain triggered before load next scene beforeNextScene = GetComponent <BeforeLoadNextScene>(); if (beforeNextScene != null) { beforeNextScene.setScene(targetScene); } }