示例#1
0
    void Awake()
    {
        flagTargetOutside(triggerA);
        flagTargetOutside(triggerB);

        // setup the effects chain triggered before load next scene
        beforeNextScene = GetComponent <BeforeLoadNextScene>();
    }
 void Awake()
 {
     // initialize the screen bounds cache
     _screenBounds.x = -1f;
     // do some setup after finishes all gameobject effects
     EffectPrioritizerHelper.registerAsEndEffect(this as IEffectListener);
     // setup the effects chain triggered before load next scene
     beforeNextScene = GetComponent <BeforeLoadNextScene>();
     if (beforeNextScene != null)
     {
         beforeNextScene.setScene(targetScene);
     }
 }