예제 #1
0
 void Update()
 {
     if (isActivationValid())
     {
         if (beforeNextScene != null)
         {
             this.enabled = false;                 // avoid re execution of the before next scene effect
             beforeNextScene.setScene(LevelManager.Instance.getNextLevelEnum());
             beforeNextScene.execute();
         }
         else
         {
             LevelManager.Instance.loadNextLevel();
         }
     }
 }
예제 #2
0
    private void doAction()
    {
        if (PauseGameManager.Instance.isPaused())
        {
            return;
        }

        this.enabled = false;         // avoid repetead execution when on touching

        if (beforeNextScene != null)
        {
            beforeNextScene.execute();
        }
        else
        {
            LevelManager.Instance.loadLevel(targetScene);
        }
    }