private int waitedSeconds = 0; // Seconds waited for our idle animations trigger private void Start() { if (anim.Equals(null)) { anim = transform.GetChild(0).GetComponent <Animator>(); } if (playerAttack.Equals(null)) { playerAttack = GetComponent <PlayerAttack>(); } if (battleStats.Equals(null)) { battleStats = GetComponent <BattleStats>(); } }
// Start is called before the first frame update void Start() { if (itemSlots.Equals(null)) { itemSlots = GetComponent <ItemSlots>(); } if (anim.Equals(null)) { anim = transform.GetChild(0).GetComponent <Animator>(); } if (battleStats.Equals(null)) { battleStats = GetComponent <BattleStats>(); } if (itemList.Equals(null)) { itemList = GameObject.FindWithTag("GameController").GetComponent <ItemList>(); } }