/// <summary>
        /// Removes an Evasion modifier.
        /// </summary>
        /// <param name="evasionMod">The percentage change in decimal form. For example, .6 would indicate a 60% decrease in Evasion.</param>
        public void RemoveEvasionMod(double evasionMod)
        {
            BattleStats.EvasionModifiers.Remove(evasionMod);
            BattleStats.CalculateTotalEvasionMod();

            Debug.Log($"Removed evasion mod of {evasionMod}. Total evasion mod is now: {BattleStats.EvasionMod}");
        }
        /// <summary>
        /// Adds an Evasion modifier.
        /// </summary>
        /// <param name="evasionMod">The percentage change in decimal form. For example, .6 would indicate a 60% decrease in Evasion.</param>
        public void AddEvasionMod(double evasionMod)
        {
            BattleStats.EvasionModifiers.Add(evasionMod);
            BattleStats.CalculateTotalEvasionMod();

            Debug.Log($"Added evasion mod of {evasionMod}. Total evasion mod is now: {BattleStats.EvasionMod}");
        }