public BattleRound(BattleActor turnActor) { actor = turnActor; state = State.SelectAction; bIsPlayer = (turnActor.GetType() == typeof(Player)); bRolledChanceToHit = false; bChanceToHitSuccess = false; numberOfDamageDiceStillRolling = 0; rolledDamage = 0; bActionSelected = false; bTargetSelected = false; bPlayerActed = false; }