void InterruptTarget(BattleActor target)
    {
        // Deal damage and Spawn Damage Effect and FCT text
        target.InterruptSkill();//

        if (target is BossActor)
        {
            SpawnEffect((BossActor)target);
        }
        else if (target is HeroActor)
        {
            SpawnEffect((HeroActor)target);
        }
    }