Beispiel #1
0
        public BattleRound(BattleActor turnActor)
        {
            actor = turnActor;
            state = State.SelectAction;

            bIsPlayer = (turnActor.GetType() == typeof(Player));

            bRolledChanceToHit             = false;
            bChanceToHitSuccess            = false;
            numberOfDamageDiceStillRolling = 0;
            rolledDamage    = 0;
            bActionSelected = false;
            bTargetSelected = false;
            bPlayerActed    = false;
        }
        public BattleRound(BattleActor turnActor)
        {
            actor = turnActor;
            state = State.SelectAction;

            bIsPlayer = (turnActor.GetType() == typeof(Player));

            bRolledChanceToHit = false;
            bChanceToHitSuccess = false;
            numberOfDamageDiceStillRolling = 0;
            rolledDamage = 0;
            bActionSelected = false;
            bTargetSelected = false;
            bPlayerActed = false;
        }