public void BasePlayerModel_Update_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.Update(null); // Reset // Assert Assert.AreEqual(true, result); }
public void BasePlayerModel_Update_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.Update(null); // Reset // Assert Assert.AreEqual(true, result); }