public void BasePlayerModel_ClearBuff_Default_Should_Pass() { var data = new BasePlayerModel <CharacterModel>(); // clear the buff data.ClearBuffs(); Assert.AreEqual(data.BuffHealthValue, 0); Assert.AreEqual(data.BuffAttackValue, 0); Assert.AreEqual(data.BuffDefenseValue, 0); Assert.AreEqual(data.BuffSpeedValue, 0); }
public void BasePlayerModel_ClearBuffs_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); data.BuffAttackValue = 1; data.BuffDefenseValue = 1; data.BuffHealthValue = 1; data.BuffSpeedValue = 1; // Act data.ClearBuffs(); // Reset // Assert Assert.IsTrue(data.BuffHealthValue == 0 && data.BuffAttackValue == 0 && data.BuffDefenseValue == 0 && data.BuffSpeedValue == 0); }