public void BasePlayerModel_BuffSpeed_Default_Should_Pass() { var data = new BasePlayerModel <CharacterModel>(); // Call calculate experience before applying damage var Result = data.BuffSpeed(); Assert.AreEqual(data.BuffSpeedValue, Result); }
public void BasePlayerModel_BuffSpeed_Default_Should_Pass() { var data = new BasePlayerModel <CharacterModel>(); // Call calculate experience before applying damage var Result = data.BuffSpeed(); Assert.AreEqual(data.BuffSpeedValue, Result); }