public void UpdateEnemyUI(BaseCharacter.BaseCharacterProperty _property) { _enemyName.text = _property.GetName(); _enemyHp.text = _property.GetHp().ToString(); _enemyDef.text = _property.GetDef().ToString(); _enemyMp.text = _property.GetMp().ToString(); }
public void UpdateCharacterUI(BaseCharacter.BaseCharacterProperty _property) { _characterName.text = _property.GetName(); _characterHp.text = _property.GetHp().ToString(); _characterDef.text = _property.GetDef().ToString(); _characterMp.text = _property.GetMp().ToString(); _characterSkill.text = _property.GetSkill(); }
public void Load(ref BaseCharacter.BaseCharacterProperty _bcp) { _bcp.SetName(PlayerPrefs.GetString("saved_name")); _bcp.SetAtk(PlayerPrefs.GetFloat("saved_atk")); _bcp.SetDef(PlayerPrefs.GetFloat("saved_def")); _bcp.SetHp(PlayerPrefs.GetFloat("saved_hp")); _bcp.SetMp(PlayerPrefs.GetFloat("saved_mp")); _bcp.SetCriRate(PlayerPrefs.GetFloat("saved_crirate")); _bcp.SetEvaRate(PlayerPrefs.GetFloat("saved_evarate")); _bcp.SetSkill(PlayerPrefs.GetString("saved_skill")); _bcp.SetSkillMp(PlayerPrefs.GetFloat("saved_skill_mp")); }
public void SetCharacter(BaseCharacter b) { _player = b; _playerProperty = b._bcp; }
//전달해줄 적의 정보 public void SetEnemy(BaseCharacter b) { _enemy = b; _enemyProperty = b._bcp; }
protected override void Init() //스크립트 실행시 먼저 실행되는 부분 { _enemyProperty = new BaseCharacter.BaseCharacterProperty(); _playerProperty = new BaseCharacter.BaseCharacterProperty(); }