public void UpdateEnemyUI(BaseCharacter.BaseCharacterProperty _property)
 {
     _enemyName.text = _property.GetName();
     _enemyHp.text   = _property.GetHp().ToString();
     _enemyDef.text  = _property.GetDef().ToString();
     _enemyMp.text   = _property.GetMp().ToString();
 }
 public void UpdateCharacterUI(BaseCharacter.BaseCharacterProperty _property)
 {
     _characterName.text  = _property.GetName();
     _characterHp.text    = _property.GetHp().ToString();
     _characterDef.text   = _property.GetDef().ToString();
     _characterMp.text    = _property.GetMp().ToString();
     _characterSkill.text = _property.GetSkill();
 }
Пример #3
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 public void Load(ref BaseCharacter.BaseCharacterProperty _bcp)
 {
     _bcp.SetName(PlayerPrefs.GetString("saved_name"));
     _bcp.SetAtk(PlayerPrefs.GetFloat("saved_atk"));
     _bcp.SetDef(PlayerPrefs.GetFloat("saved_def"));
     _bcp.SetHp(PlayerPrefs.GetFloat("saved_hp"));
     _bcp.SetMp(PlayerPrefs.GetFloat("saved_mp"));
     _bcp.SetCriRate(PlayerPrefs.GetFloat("saved_crirate"));
     _bcp.SetEvaRate(PlayerPrefs.GetFloat("saved_evarate"));
     _bcp.SetSkill(PlayerPrefs.GetString("saved_skill"));
     _bcp.SetSkillMp(PlayerPrefs.GetFloat("saved_skill_mp"));
 }
Пример #4
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 public void SetCharacter(BaseCharacter b)
 {
     _player         = b;
     _playerProperty = b._bcp;
 }
Пример #5
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 //전달해줄 적의 정보
 public void SetEnemy(BaseCharacter b)
 {
     _enemy         = b;
     _enemyProperty = b._bcp;
 }
Пример #6
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 protected override void Init()      //스크립트 실행시 먼저 실행되는 부분
 {
     _enemyProperty  = new BaseCharacter.BaseCharacterProperty();
     _playerProperty = new BaseCharacter.BaseCharacterProperty();
 }