public static async Task <bool> DeleteRankings(SAO_Kingdoms _kingdom_) { var _b1 = await PowerRankings.DeletePowerRankings(_kingdom_); var _b2 = await LevelRankings.DeleteLevelRankings(_kingdom_); return(_b1 && _b2); }
public IServerProvider <QString, DataBaseClient> Get_Kingdom_Server(SAO_Kingdoms _kingdom_) { if (_kingdom_ == SAO_Kingdoms.NotSet) { return(ServerInfo.GetInvalid()); } var _index = (int)_kingdom_ - 1; return(_kingdoms_servers[_index]); }
//------------------------------------------------- public static async Task <DataBaseDataChangedInfo> CreateKingdomInfo(SAO_Kingdoms index) { KingdomInfo kingdomInfo = new KingdomInfo(index) { Index = (uint)index, KingdomName = index.ToString(), KingsPower = Unit.GetBasicUnit(), KingdomLevel = 0, }; return (await ThereIsServer.Actions.CreateFile(ThereIsServer.ServersInfo.MyServers[(uint)index], KingdomInfoFileName, new DataBaseCreation("Created By SAO_Game", QString.Parse(kingdomInfo.GetForServer(), false)))); }
public static async Task <bool> DeleteLevelRankings(SAO_Kingdoms _kingdom_) { var _s = ThereIsServer.ServersInfo.ServerManager.Get_Kingdom_Server(_kingdom_); var _target = LevelRankings_LOC; if (await ThereIsServer.Actions.Exists(_s, _target)) { var existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target); var _req = new DataBaseDeleteRequest(MESSAGE, existing.Sha.GetStrong()); var _del = await ThereIsServer.Actions.DeleteData(_s, _target, _req); return(_del); } return(true); }
//------------------------------------------------- #region static Method's Region public static async Task <DataBaseDataChangedInfo> CreateKingdomInfo(SAO_Kingdoms index) { KingdomInfo kingdomInfo = new KingdomInfo(index) { Index = (uint)index, KingdomName = index.ToString(), KingsPower = Unit.GetBasicUnit(), KingdomLevel = 0, }; //--------------------------------------------- var _s = ThereIsServer.ServersInfo.ServerManager.Get_Kingdom_Server(index); var _target = KingdomInfo_LOC; var _req = new DataBaseCreation(MESSAGE, QString.Parse(kingdomInfo.GetForServer())); return(await ThereIsServer.Actions.CreateData(_s, _target, _req)); //--------------------------------------------- }
public static async Task <bool> Delete(SAO_Kingdoms _kingdom_) { var _s = ThereIsServer.ServersInfo.ServerManager.Get_Kingdom_Server(_kingdom_); var _target = KingdomInfo_LOC; bool _del1 = false, _del2, _del3; if (await ThereIsServer.Actions.Exists(_s, _target)) { var _existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target); var _req = new DataBaseDeleteRequest(MESSAGE, _existing.Sha.GetStrong()); _del1 = await ThereIsServer.Actions.DeleteData(_s, _target, _req); } _del2 = await KingdomRankings.DeleteRankings(_kingdom_); _del3 = await KingdomThrone.DeleteThrone(_kingdom_); return(_del1 && _del2 && _del3); }
public static async Task <KingdomInfo> GetKingdomInfo(SAO_Kingdoms _kingdom_) { KingdomInfo kingdomInfo = new KingdomInfo(_kingdom_) { Index = (uint)_kingdom_, }; //--------------------------------------------- var _s = ThereIsServer.ServersInfo.ServerManager.Get_Kingdom_Server(kingdomInfo.Provider); var _target = KingdomInfo_LOC; var _existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target); //--------------------------------------------- if (_existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed) { NoInternetConnectionSandBox.PrepareConnectionClosedSandBox(); return(null); // don't set ServerSettings.IsWaitingForServerChecking = false; } kingdomInfo.SetParams(_existing.Decode()); kingdomInfo.Rankings = await KingdomRankings.GetKingdomRankings(kingdomInfo); kingdomInfo.Throne = await KingdomThrone.GetKingdomThrone(kingdomInfo); return(kingdomInfo); }
//------------------------------------------------- #region Constructor's Region private KingdomInfo(SAO_Kingdoms provider) { Provider = provider; }
public static async Task <KingdomInfo> GetKingdomInfo(SAO_Kingdoms index) { return(await GetKingdomInfo((uint)index)); }
public void SetPlayerKingdom(SAO_Kingdoms playerKingdom) { PlayerKingdom = playerKingdom; }