/// <summary> /// Method is activated when the ball leaves display (bottom) /// It adds/removes an "operation" ball /// </summary> private void DestroyBall(int operation, bool InstantiateNewBall = true) { //Informs about the ball is out ballManager.HandleBallOut(operation, InstantiateNewBall); //Destroy this ball Destroy(gameObject); //play destroy ball AudioManager.Play(AudioClipName.BallLost); }