// WIP / broken: // private Vector2 slimeSoccerUp = new Vector2(0, 10); // private Vector2 slimeSoccerDown = new Vector2(0, -10); // Return to normal. public void StopRandomEvent() { Debug.Log("stoprandomevent"); // Apply normal gravity. m_ballManager.AntiGravBalls(); if(m_gravity == m_strongLeft) { gravEffectLeft.GetComponent<GravityEffectController>().EffectOff (); Debug.Log ("Turning off"); } else { gravEffectRight.GetComponent<GravityEffectController>().EffectOff (); } Physics2D.gravity = new Vector2(0f, 0f); m_gravitySound.FadeOut(); m_running = false; }