예제 #1
0
    //----------------------------------------------------------------------------------------------
    // 更新処理
    //----------------------------------------------------------------------------------------------
    public override void OnUpdate(AutoPilot ap)
    {
        // 敵選択(0.5秒以上押し続けると解除)
        ap.SelectEnemy(KeyCode.Mouse1);

        // エナジーが10%未満になったら捕捉を中止する
        if (ap.GetEnergy() < 10)
        {
            ap.ForgetEnemy();
        }

        // 情報取得&表示
        float dist = ap.GetEnemyDistance();

        ap.Print(0, "Enemy : " + ap.GetEnemyName());
        ap.Print(1, "Distance : " + dist);

        // 選択中の敵が600m以内ならエイミング
        if (dist < 600f)
        {
            Vector3 relVel = ap.GetEnemyVelocity() - ap.GetVelocity() * 0.5f;                   // 相対速度
            Vector3 estPos = ap.GetEnemyPosition() + relVel * dist * 0.006f;                    // 着弾予測座標
            ap.Aim(estPos);

            // 選択中の敵が500m以内なら射撃アクション実行
            if (dist < 500f)
            {
                ap.StartAction("CannonA", 1);
            }
        }
    }
예제 #2
0
    //----------------------------------------------------------------------------------------------
    // Update
    //----------------------------------------------------------------------------------------------
    public override void OnUpdate(AutoPilot ap)
    {
        // Attack
        int energy = ap.GetEnergy();

        if (energy > 20 && Input.GetMouseButton(0))
        {
            ap.StartAction("ATK1", -1);
        }
        else
        {
            ap.EndAction("ATK1");
        }
        if (Input.GetMouseButtonDown(2))
        {
            if (energy > 10 && !sword)
            {
                ap.StartAction("ATK3", -1);
                sword = true;
            }
            else
            {
                ap.EndAction("ATK3");
                sword = false;
            }
        }
        if (energy > 10 && jetStriker)
        {
            ap.StartAction("ATK3", 1);
        }
        if (energy <= 10)
        {
            ap.EndAction("ATK3");
            sword = false;
        }
        if (energy > 10 && Input.GetMouseButtonDown(1) && !missile)
        {
            ap.StartAction("ATK2", -1);
            missile = true;
        }
        else if (Input.GetMouseButtonDown(1) || energy <= 10)
        {
            ap.EndAction("ATK2");
            missile = false;
        }

        //Move
        if (!flightMode)
        {
            //Human Mode
            if (Input.GetKey(KeyCode.W))
            {
                ap.StartAction("w", 1);
            }
            if (Input.GetKey(KeyCode.A))
            {
                ap.StartAction("a", 1);
            }
            if (Input.GetKey(KeyCode.S))
            {
                ap.StartAction("s", 1);
            }
            if (Input.GetKey(KeyCode.D))
            {
                ap.StartAction("d", 1);
            }
            if (Input.GetKey(KeyCode.Space))
            {
                ap.StartAction("up", 1);
            }
            if (Input.GetKey(KeyCode.F))
            {
                ap.StartAction("down", 1);
            }
            if ((Input.GetKeyDown(KeyCode.Alpha1) && aim) || Input.GetKeyDown(KeyCode.Q))
            {
                ap.EndAction("AIM1");
                aim = false;
            }
            else if (Input.GetKeyDown(KeyCode.Alpha1) && !aim || Input.GetKeyUp(KeyCode.Q))
            {
                ap.StartAction("AIM1", -1);
                aim = true;
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                ap.StartAction("change", -1);
                ap.EndAction("AIM1");
                flightMode = true;
            }
            if (Input.GetKeyDown(KeyCode.E))
            {
                ap.StartAction("change", -1);
                ap.EndAction("AIM1");
                flightMode = true;
                autoPilot  = true;
                jetStriker = true;
            }
            else
            {
                jetStriker = false;
            }
        }
        else
        {
            //Fighter Mode
            if (jetStriker && Input.GetKeyDown(KeyCode.E))
            {
                jetStriker = false;
                autoPilot  = false;
            }
            else if (!jetStriker && Input.GetKeyDown(KeyCode.E))
            {
                jetStriker = true;
                autoPilot  = true;
                ap.ForgetEnemy();
            }
            if (Input.GetKey(KeyCode.W) || jetStriker)
            {
                ap.StartAction("FMforth", 1);
            }
            if (Input.GetKey(KeyCode.A))
            {
                ap.StartAction("a", 1);
            }
            if (Input.GetKey(KeyCode.S))
            {
                ap.StartAction("FMback", 1);
            }
            if (Input.GetKey(KeyCode.D))
            {
                ap.StartAction("d", 1);
            }
            if (Input.GetKey(KeyCode.Space))
            {
                ap.StartAction("FMup", 1);
            }
            if (Input.GetKey(KeyCode.F))
            {
                ap.StartAction("FMdown", 1);
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                ap.EndAction("change");
                flightMode = false;
                ap.StartAction("AIM1", -1);
                aim = true;
            }
        }

        //AutoAim
        float   enemyDistance = ap.GetEnemyDistance();
        float   enemyAngleR   = ap.GetEnemyAngleR();
        float   enemyAngleU   = ap.GetEnemyAngleU();
        Vector3 enemyVelocity = ap.GetEnemyVelocity() - ap.GetVelocity();

        enemyHeight = ap.GetEnemyPosition().y;
        selfHeight  = ap.GetPosition().y;
        //AutoPilot
        if (autoPilot)
        {
            if (!ap.CheckEnemy())
            {
                ap.SearchEnemy();
            }

            aim = true;

            //TargetReset
            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                ap.ForgetEnemy();
            }
            ap.SelectEnemy(KeyCode.Alpha4);

            if (ap.CheckEnemy())
            {
                newHeight = Mathf.Abs(enemyHeight - selfHeight);
            }
            else
            {
                newHeight = 0;
            }

            if (newHeight > heightSwitch && !Input.GetKey(KeyCode.Q))
            {
                aimMode = 1;
                if (!flightMode)
                {
                    ap.StartAction("AIM1", -1);
                    if (enemyAngleR < -15 && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.D))
                    {
                        ap.StartAction("a", 1);
                    }
                    if (enemyAngleR > 15 && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.D))
                    {
                        ap.StartAction("d", 1);
                    }
                }
                else
                {
                    if (enemyAngleR < -5 && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.D))
                    {
                        ap.StartAction("a", 1);
                    }
                    if (enemyAngleR > 5 && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.D))
                    {
                        ap.StartAction("d", 1);
                    }
                    if (enemyHeight - selfHeight > heightSwitch && !Input.GetKey(KeyCode.Space) && !Input.GetKey(KeyCode.F))
                    {
                        ap.StartAction("FMup", 1);
                    }
                    if (enemyHeight - selfHeight < -heightSwitch && !Input.GetKey(KeyCode.Space) && !Input.GetKey(KeyCode.F))
                    {
                        ap.StartAction("FMdown", 1);
                    }
                }
            }
            else if (!Input.GetKey(KeyCode.Q))
            {
                aimMode = 2;
                if (!flightMode)
                {
                    ap.StartAction("AIM1", -1);
                    if (enemyAngleR < -15 && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.D))
                    {
                        ap.StartAction("a", 1);
                    }
                    if (enemyAngleR > 15 && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.D))
                    {
                        ap.StartAction("d", 1);
                    }
                }
                else
                {
                    if (enemyAngleR < -5 && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.D))
                    {
                        ap.StartAction("a", 1);
                    }
                    if (enemyAngleR > 5 && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.D))
                    {
                        ap.StartAction("d", 1);
                    }
                    if (enemyHeight - selfHeight < heightSwitch && enemyHeight - selfHeight > -heightSwitch && !Input.GetKey(KeyCode.Space) && !Input.GetKey(KeyCode.F))
                    {
                        if (ap.GetVelocity().y < -10)
                        {
                            ap.StartAction("FMup", 1);
                        }
                        if (ap.GetVelocity().y > 10)
                        {
                            ap.StartAction("FMdown", 1);
                        }
                    }
                }
            }
            else
            {
                aimMode = 0;
                ap.EndAction("AIM1");
            }

            if (Input.GetKeyDown(KeyCode.Alpha3) || (Input.GetKeyDown(KeyCode.Alpha1) && aim))
            {
                ap.ForgetEnemy();
                autoPilot  = false;
                jetStriker = false;
                if (!flightMode)
                {
                    ap.StartAction("AIM1", -1);
                }
            }

            if (aimMode == 1 || aimMode == 2)
            {
                // Aim & Attack
                Vector3 ev = ap.GetEnemyVelocity() - ap.GetVelocity();
                float   ed = enemyDistance * 0.003f;
                Vector3 mv = ap.MulVec(ev, ed);

                //AutoAim
                Vector3 estPos = ap.AddVec(ap.GetEnemyPosition(), mv);
                ap.Aim(estPos);
            }
        }
        else
        {
            aimMode = 0;
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                autoPilot = true;
            }
        }

        if (friendFlg)
        {
            if (!ap.CheckFriend())
            {
                ap.SearchFriend("");
            }

            if (!ap.CheckEnemy() && ap.CheckFriend())
            {
                searchAction = "SearchFriend";
                int ang = ap.GetFriendAngleR();
                if (ang > 15)
                {
                    ap.StartAction("d", 1);
                }
                else if (ang < -15)
                {
                    ap.StartAction("a", 1);
                }
                friendCount++;
                if (Input.GetKeyDown(KeyCode.Alpha5) || friendCount > 199)
                {
                    friendFlg   = false;
                    friendCount = 0;
                    ap.ForgetFriend();
                    searchAction = "Standby";
                }
            }
        }
        else
        {
            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                friendFlg    = true;
                searchAction = "SearchFriend";
            }
        }

        //AGD
        if (flightMode && (ap.GetGroundClearance() > 10 || Input.GetKey(KeyCode.Alpha6)))
        {
            ap.StartAction("AGD", 1);
        }

        //Display Information
        ap.Print(0, "Enemy : " + ap.GetEnemyName());
        ap.Print(1, "Distance : " + enemyDistance);
        ap.Print(2, "AngleR : " + ap.GetEnemyAngleR());
        ap.Print(3, "AimMode : " + aimMode);
        ap.Print(4, "EnemyHeight : " + ap.GetEnemyPosition().y);
        ap.Print(5, "SelfHeight : " + ap.GetPosition().y);
        ap.Print(6, "NewHeight : " + newHeight);
        ap.Print(7, "SearchAction : " + searchAction);
        ap.Print(8, "UpDownVel : " + ap.GetVelocity().y);
    }
예제 #3
0
    //----------------------------------------------------------------------------------------------
    // 更新処理
    //----------------------------------------------------------------------------------------------
    public override void OnUpdate(AutoPilot ap)
    {
        //索敵(前方優先で近い敵を選択)
        if (ap.CheckEnemy() == false && (aimMode == 2 || aimMode == 3 || aimMode == 4))
        {
            ap.SearchEnemy();
        }
        int enemyDistance = ap.GetEnemyDistance();

        enemyHeight = ap.GetEnemyPosition().y;
        selfHeight  = ap.GetPosition().y;
        if (ap.CheckEnemy() == true)
        {
            newHeight = (enemyHeight - selfHeight) * 2;
        }

        //対地対空機銃自動エイミングモード
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            autoAim = true;
            if (newHeight > heightSwitch)
            {
                aimMode = 4;
                ap.StartAction("AIM1", -1);
                ap.EndAction("AIM2");
            }
            else
            {
                aimMode = 3;
                ap.StartAction("AIM2", -1);
                ap.EndAction("AIM1");
            }
        }

        newHeight = (enemyHeight - selfHeight) * 2;
        if (newHeight > heightSwitch && oldHeight <= heightSwitch && autoAim)
        {
            aimMode = 4;
            ap.StartAction("AIM1", -1);
            ap.EndAction("AIM2");
        }
        if (newHeight < heightSwitch && oldHeight >= heightSwitch && autoAim)
        {
            aimMode = 3;
            ap.StartAction("AIM2", -1);
            ap.EndAction("AIM1");
        }

        //ターゲットリセット
        if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Alpha3))
        {
            ap.ForgetEnemy();
        }
        ap.SelectEnemy(KeyCode.Alpha2);
        ap.SelectEnemy(KeyCode.Alpha3);

        // 攻撃
        int energy = ap.GetEnergy();

        if (energy > 10 && Input.GetMouseButton(0))
        {
            ap.StartAction("ATK1", -1);
        }
        else
        {
            ap.EndAction("ATK1");
        }
        if (energy > 40 && Input.GetMouseButton(1))
        {
            ap.StartAction("ATK2", -1);
        }
        else
        {
            ap.EndAction("ATK2");
        }
        if (energy > 5 && Input.GetMouseButton(2))
        {
            ap.StartAction("ATK3", -1);
        }
        else
        {
            ap.EndAction("ATK3");
        }

        //エイムモード
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            aimMode = 1; //手動モード
            ap.StartAction("AIM1", -1);
            ap.EndAction("AIM2");
            autoAim = false;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            aimMode = 2; //榴弾モード
            ap.StartAction("AIM2", -1);
            ap.EndAction("AIM1");
            autoAim = false;
        }
        else if (aimChange == 3)
        {
            aimMode = 3; //対地モード
            ap.StartAction("AIM2", -1);
            ap.EndAction("AIM1");
        }
        else if (aimChange == 4)
        {
            aimMode = 4; //対空モード
            ap.StartAction("AIM1", -1);
            ap.EndAction("AIM2");
        }
        else if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            aimMode = 0; //休止モード
            ap.EndAction("AIM1");
            ap.EndAction("AIM2");
            autoAim = false;
        }

        //情報表示
        ap.Print(0, "Position : " + ap.GetPosition());
        ap.Print(1, "Pitch : " + ap.GetPitch());
        ap.Print(2, "Direction : " + ap.GetDirection());
        ap.Print(3, "Back : " + ap.GetBank());

        // エイム & 攻撃(敵の速度と距離を考慮して目標座標を補正)
        Vector3 ev = ap.GetEnemyVelocity() - ap.GetVelocity();
        float   ed = enemyDistance * 0.003f;
        Vector3 mv = ap.MulVec(ev, ed);

        if (aimMode == 2)
        {
            //榴弾オートエイム
            Vector3 estPos = ap.AddVec(ap.GetEnemyPosition(), mv);
            Vector3 mv2    = ap.MulVec(ap.GetGravity(), enemyDistance * enemyDistance * 0.006f);
            ap.Aim(ap.SubVec(estPos, mv2));
        }

        if (aimMode == 3 || aimMode == 4)
        {
            //機銃オートエイム
            Vector3 estPos = ap.AddVec(ap.GetEnemyPosition(), mv);
            ap.Aim(estPos);
        }

        oldHeight = newHeight;
    }
예제 #4
0
    //----------------------------------------------------------------------------------------------
    // 更新処理
    //----------------------------------------------------------------------------------------------
    public override void OnUpdate(AutoPilot ap)
    {
        //索敵(前方優先で近い敵を選択)
        if (ap.CheckEnemy() == false && (aimMode == 2 || aimMode == 3 || aimMode == 4))
        {
            ap.SearchEnemy();
        }
        int enemyDistance = ap.GetEnemyDistance();

        enemyHeight = ap.GetEnemyPosition().y;
        selfHeight  = ap.GetPosition().y;
        if (ap.CheckEnemy())
        {
            newHeight = Mathf.Abs(enemyHeight - selfHeight);
        }
        else
        {
            newHeight = 0f;
        }

        //対地対空機銃自動エイミングモード
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            autoAim = true;
            if (newHeight > heightSwitch)
            {
                aimMode = 4;
                ap.StartAction("AIM1", -1);
                ap.EndAction("AIM2");
            }
            else
            {
                aimMode = 3;
                ap.StartAction("AIM2", -1);
                ap.EndAction("AIM1");
            }
        }

        newHeight = (enemyHeight - selfHeight) * 2;
        if (newHeight > heightSwitch && oldHeight <= heightSwitch && autoAim)
        {
            aimMode = 4;
            ap.StartAction("AIM1", -1);
            ap.EndAction("AIM2");
        }
        if (newHeight < heightSwitch && oldHeight >= heightSwitch && autoAim)
        {
            aimMode = 3;
            ap.StartAction("AIM2", -1);
            ap.EndAction("AIM1");
        }

        //ターゲットリセット
        if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Alpha3))
        {
            ap.ForgetEnemy();
        }
        ap.SelectEnemy(KeyCode.Alpha2);
        ap.SelectEnemy(KeyCode.Alpha3);

        // 攻撃
        int energy = ap.GetEnergy();

        if (energy > 10 && Input.GetMouseButton(0))
        {
            ap.StartAction("ATK1", -1);
        }
        else
        {
            ap.EndAction("ATK1");
        }
        if (energy > 15 && Input.GetMouseButton(1))
        {
            ap.StartAction("ATK2", -1);
        }
        else
        {
            ap.EndAction("ATK2");
        }
        if (!missile && energy > 5 && Input.GetMouseButtonDown(2))
        {
            ap.StartAction("ATK3", -1);
            missile = true;
        }
        else if (missile && (Input.GetMouseButtonDown(2) || energy < 5))
        {
            ap.EndAction("ATK3");
            missile = false;
        }

        //エイムモード
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            aimMode = 1; //手動モード
            ap.StartAction("AIM1", -1);
            ap.EndAction("AIM2");
            autoAim = false;
        }
        else if (aimChange == 3)
        {
            aimMode = 3; //対地モード
            ap.StartAction("AIM2", -1);
            ap.EndAction("AIM1");
        }
        else if (aimChange == 4)
        {
            aimMode = 4; //対空モード
            ap.StartAction("AIM1", -1);
            ap.EndAction("AIM2");
        }
        else if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            aimMode = 0; //休止モード
            ap.EndAction("AIM1");
            ap.EndAction("AIM2");
            autoAim = false;
        }

        //情報表示
        ap.Print(0, "Enemy : " + ap.GetEnemyName());
        ap.Print(1, "Distance : " + enemyDistance);
        ap.Print(2, "AngleR : " + ap.GetEnemyAngleR());
        ap.Print(3, "AimMode : " + aimMode);
        ap.Print(4, "EnemyHeight : " + ap.GetEnemyPosition().y);
        ap.Print(5, "SelfHeight : " + ap.GetPosition().y);

        // エイム & 攻撃(敵の速度と距離を考慮して目標座標を補正)
        Vector3 ev = ap.GetEnemyVelocity() - ap.GetVelocity();
        float   ed = enemyDistance * 0.003f;
        Vector3 mv = ap.MulVec(ev, ed);

        if (aimMode == 3 || aimMode == 4)
        {
            //機銃オートエイム
            Vector3 estPos = ap.AddVec(ap.GetEnemyPosition(), mv);
            ap.Aim(estPos);
        }

        oldHeight = newHeight;
    }
예제 #5
0
    //----------------------------------------------------------------------------------------------
    // 更新処理
    //----------------------------------------------------------------------------------------------
    public override void OnUpdate(AutoPilot ap)
    {
        // 攻撃
        int energy = ap.GetEnergy();

        //エンジン
        if (jetPower > 0)
        {
            if (Input.GetKeyDown(JetDown))
            {
                jetPower--;
            }
        }
        if (jetPower < 4)
        {
            if (Input.GetKeyDown(JetUp))
            {
                jetPower++;
            }
        }

        if (jetPower == 0 && Input.GetKeyDown(JetToggle))
        {
            jetPower = 3;
        }
        else if (jetPower == 1)
        {
            ap.StartAction("Jet1", 1);
            if (Input.GetKeyDown(JetToggle))
            {
                jetPower = 3;
            }
        }
        else if (jetPower == 2)
        {
            ap.StartAction("Jet2", 1);
            if (Input.GetKeyDown(JetToggle))
            {
                jetPower = 3;
            }
        }
        else if (jetPower == 3)
        {
            ap.StartAction("Jet3", 1);
            if (Input.GetKeyDown(JetToggle))
            {
                jetPower = 0;
            }
        }
        else if (jetPower == 4)
        {
            ap.StartAction("Boost", 1);
            jetPower--;
        }

        // 子機起動
        if (bit && Input.GetKeyDown(BitToggle))
        {
            bit     = false;
            autoAim = false;
            scope   = 0;
        }
        else if (!bit && Input.GetKeyDown(BitToggle))
        {
            bit     = true;
            autoAim = true;
            scope   = 2;
        }
        else if (autoAim && Input.GetKeyDown(AimToggle))
        {
            autoAim = false;
        }
        else if (!autoAim && Input.GetKeyDown(AimToggle))
        {
            autoAim = true;
        }
        else if (scope == 0 && Input.GetKeyDown(ScopeToggle))
        {
            scope = 1;
        }
        else if (scope == 1 && Input.GetKeyDown(ScopeToggle))
        {
            scope = 2;
        }
        else if (scope == 2 && Input.GetKeyDown(ScopeToggle))
        {
            scope = 0;
        }

        if (bit)
        {
            ap.StartAction("Split", 1);
        }

        //ターゲットリセット
        if (Input.GetKeyDown(AimReset))
        {
            ap.ForgetEnemy();
        }

        //索敵(前方優先で近い敵を選択)
        if (ap.CheckEnemy() == false && autoAim)
        {
            ap.SearchEnemy();
        }

        if (ap.CheckEnemy() && autoAim)
        {
            int enemyDistance = ap.GetEnemyDistance();
            // エイム(敵の速度と距離を考慮して目標座標を補正)
            Vector3 ev     = ap.GetEnemyVelocity() - ap.GetVelocity();
            float   ed     = enemyDistance * 0.001f;
            Vector3 mv     = ap.MulVec(ap.GetEnemyVelocity(), ed);
            Vector3 estPos = ap.AddVec(ap.GetEnemyPosition(), mv);
            ap.Aim(estPos);

            bit = true;

            //情報表示
            ap.Print(3, "Enemy : " + ap.GetEnemyName());
            ap.Print(4, "Distance : " + enemyDistance);
            ap.Print(5, "AngleR : " + ap.GetEnemyAngleR());
            ap.Print(6, "AngleU : " + ap.GetEnemyAngleU());
        }
        else if (!ap.CheckEnemy() && autoAim)
        {
            bit = false;

            //情報表示
            ap.Print(5, "Enemy : None");
            ap.Print(6, "Distance : None");
            ap.Print(7, "AngleR : None");
            ap.Print(8, "AngleU : None");
        }
        else
        {
            //情報表示
            ap.Print(5, "Enemy : None");
            ap.Print(6, "Distance : None");
            ap.Print(7, "AngleR : None");
            ap.Print(8, "AngleU : None");
        }

        //カメラ
        if (scope == 1)
        {
            ap.StartAction("Camera1", 1);
        }
        else if (scope == 2)
        {
            ap.StartAction("Camera2", 1);
        }

        //情報表示
        ap.Print(0, "EnginePower : " + jetPower);
        ap.Print(1, "EnemyExist : " + ap.CheckEnemy());
        ap.Print(2, "AimMode : " + autoAim);
        ap.Print(3, "CameraMode : " + scope);
        ap.Print(4, "BitMode : " + bit);

        //銃
        if (energy > 10 && Input.GetKey(Wep1) && !autoAim)
        {
            ap.StartAction("Cannon", 1);
        }
        else if (energy > 10 && Input.GetKey(Wep1) && autoAim && ap.CheckEnemy() &&
                 (ap.GetEnemyAngleR() < 90 && ap.GetEnemyAngleR() > -90) && (ap.GetEnemyAngleU() < 45 && ap.GetEnemyAngleU() > -90))
        {
            ap.StartAction("Cannon", 1);
        }
    }