public void Play(AudioClip _Clip)
    {
        AudioSource source = m_AudioSourcePool.GetAudioSource(_Clip.length);

        source.clip = _Clip;
        source.outputAudioMixerGroup = m_Mixer;
        source.volume      = PlayerPreferences.SoundsVolume;
        source.loop        = false;
        source.playOnAwake = false;
        source.Play();
    }
예제 #2
0
 public AudioSource GetAudioSource()
 {
     return(_pool.GetAudioSource());
 }