public void Play(AudioClip _Clip) { AudioSource source = m_AudioSourcePool.GetAudioSource(_Clip.length); source.clip = _Clip; source.outputAudioMixerGroup = m_Mixer; source.volume = PlayerPreferences.SoundsVolume; source.loop = false; source.playOnAwake = false; source.Play(); }
public AudioSource GetAudioSource() { return(_pool.GetAudioSource()); }