public void Setup() { Question q1 = new Question(); q1.Text = "Question One"; q1.Responses = 100; q1.Answers.Add(new Answer("answer 1-1", 50)); q1.Answers.Add(new Answer("answer 1-2", 25)); q1.Answers.Add(new Answer("answer 1-3", 25)); Question q2 = new Question(); q2.Text = "Question The second"; q2.Responses = 95; q2.Answers.Add(new Answer("answer 2-1", 50)); q2.Answers.Add(new Answer("answer 2-2", 25)); q2.Answers.Add(new Answer("answer 2-3", 20)); Question q3 = new Question(); q3.Text = "Question Three"; q3.Responses = 86; q3.Answers.Add(new Answer("answer 3-1", 20)); q3.Answers.Add(new Answer("answer 3-2", 26)); q3.Answers.Add(new Answer("answer 3-3", 40)); QuestionCollection questions = new QuestionCollection(); questions.Add(q1); questions.Add(q2); questions.Add(q3); this.game = new SimpleGame(questions); }
public QuestionCreator() { // // Required for Windows Form Designer support // InitializeComponent(); this.questions = new QuestionCollection(); }
public void Setup() { this.questions = new QuestionCollection(); this.simpleQuestion = new Question(); this.simpleQuestion.Text = "Sample Question"; this.simpleQuestion.Responses = 100; this.simpleQuestion.Answers.Add(new Answer("answer 1", 25)); this.simpleQuestion.Answers.Add(new Answer("answer 2", 50)); this.simpleQuestion.Answers.Add(new Answer("answer 3", 25)); this.filename = @"c:\questions.game"; this.DeleteFile(this.filename); }
public void SaveAndLoad() { Assert.IsTrue(questions.Count == 0); questions.Add(this.simpleQuestion); Assert.IsTrue(questions.Count == 1); questions.Save(filename); questions = null; questions = new QuestionCollection(); Assert.IsTrue(questions.Count == 0); questions.Load(filename, false); Assert.IsTrue(questions.Count > 0); }
public override int AddRange(QuestionCollection x) { throw new NotSupportedException("This is a Read Only Collection and can not be modified"); }
public GameBase(QuestionCollection questions) { this.questions = questions; this.index = 0; }
public GameBase(string filename) { this.questions = new QuestionCollection(); this.questions.Load(filename, false); index = 0; }
public SimpleGame(QuestionCollection questions) : base(questions) { this.Initialize(); }
internal SyncQuestionCollection(QuestionCollection list) : base(Tag.Default) { rwLock = new System.Threading.ReaderWriterLock(); collection = list; }
public override int AddRange(QuestionCollection x) { int result = 0; rwLock.AcquireWriterLock(timeout); try { result = collection.AddRange(x); } finally { rwLock.ReleaseWriterLock(); } return result; }
internal ReadOnlyQuestionCollection(QuestionCollection list) : base(Tag.Default) { m_collection = list; }
/// <summary> /// Creates a read-only wrapper for a /// <c>QuestionCollection</c> instance. /// </summary> /// <returns> /// An <c>QuestionCollection</c> wrapper that is read-only. /// </returns> public static QuestionCollection ReadOnly(QuestionCollection list) { if(list==null) throw new ArgumentNullException("list"); return new ReadOnlyQuestionCollection(list); }
/// <summary> /// Initializes a new instance of the <c>Enumerator</c> class. /// </summary> /// <param name="tc"></param> internal Enumerator(QuestionCollection tc) { m_collection = tc; m_index = -1; m_version = tc.m_version; }
/// <summary> /// Initializes a new instance of the <c>QuestionCollection</c> class /// that contains elements copied from the specified <c>QuestionCollection</c>. /// </summary> /// <param name="c">The <c>QuestionCollection</c> whose elements are copied to the new collection.</param> public QuestionCollection(QuestionCollection c) { m_array = new Question[c.Count]; AddRange(c); }
/// <summary> /// Creates a shallow copy of the <see cref="QuestionCollection"/>. /// </summary> public virtual object Clone() { QuestionCollection newColl = new QuestionCollection(m_count); Array.Copy(m_array, 0, newColl.m_array, 0, m_count); newColl.m_count = m_count; newColl.m_version = m_version; return newColl; }
/// <summary> /// Adds the elements of another <c>QuestionCollection</c> to the current <c>QuestionCollection</c>. /// </summary> /// <param name="x">The <c>QuestionCollection</c> whose elements should be added to the end of the current <c>QuestionCollection</c>.</param> /// <returns>The new <see cref="QuestionCollection.Count"/> of the <c>QuestionCollection</c>.</returns> public virtual int AddRange(QuestionCollection x) { if (m_count + x.Count >= m_array.Length) EnsureCapacity(m_count + x.Count); Array.Copy(x.m_array, 0, m_array, m_count, x.Count); m_count += x.Count; m_version++; return m_count; }
/// <summary> /// Creates a synchronized (thread-safe) wrapper for a /// <c>QuestionCollection</c> instance. /// </summary> /// <returns> /// An <c>QuestionCollection</c> wrapper that is synchronized (thread-safe). /// </returns> public static QuestionCollection Synchronized(QuestionCollection list) { if(list==null) throw new ArgumentNullException("list"); return new SyncQuestionCollection(list); }