public static Play ( AudioSource audioSource, AudioClip audioClip ) : void | ||
audioSource | AudioSource | |
audioClip | AudioClip | |
리턴 | void |
void Start() { navigator = Navigator.instance; sfx = AudioManager.instance; sfx.Play("Audio/Bgm/Music/Alone", 0.5f, 1f, true); }
private void Move() { transform.Rotate(Vector3.up * mouseX); playerCamera.transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); if (horDirection != 0 || verDirection != 0) { if (currentStepTimer > 0) { currentStepTimer -= Time.deltaTime; goto Movement; } currentStepTimer = stepTimer; audioManager?.Play("Step", 2); } else { currentStepTimer = 0; } Movement: rb.MovePosition(transform.position + (transform.forward * verDirection * movementSpeed * Time.fixedDeltaTime) + (transform.right * horDirection * movementSpeed * Time.fixedDeltaTime)); }
void Awake() { sfx = AudioManager.instance; navigator = Navigator.instance; sfx.Play("Audio/Bgm/Scenes/GameOver", 0, 1f, true); sfx.Fade("Audio/Bgm/Scenes/GameOver", 0.25f, 0.5f); }
private void playSoundAndUpdateStateForSound() { depressionSoundPlayed = lerp < 0.1 && depressionSoundPlayed ? false : true; releaseSoundPlayed = lerp > 0.9 && releaseSoundPlayed ? false : true; bool ventilatorIsBeingDepressed = lerp - previousLerp < 0 ? true : false; bool ventilatorIsBeingReleased = lerp - previousLerp > 0 ? true : false; if (ventilatorIsBeingDepressed && !depressionSoundPlayed) { audioManager?.Play("VentilatorPress"); depressionSoundPlayed = true; } if (ventilatorIsBeingReleased && !releaseSoundPlayed) { audioManager?.Play("VentilatorRelease"); releaseSoundPlayed = true; } }
void TakeDamage(Vector2 sourcePosition, int receivedDamage = 1) { _audioManager?.Play("Damage"); if (!isInvincible) { Health -= receivedDamage; isInvincible = true; StartCoroutine(InvencibilityBlink()); KnockBack(sourcePosition); } if (Health < 0) { Health = 0; } if (Health == 0) { FinishGame(Gamestate.PhoneOwn); } }
public void GoBack() { AudioManager.Play(AudioClipName.MenuButtonClick); MenuManager.GoToMenu(MenuName.Main); }
public void HandleHardButtonOnClickEvent() { AudioManager.Play(AudioClipName.MenuButtonClick); unityEvents[EventName.GameStartedEvent].Invoke((int)Difficulty.Hard, GameType.OnePlayer); }
private void Start() { audio.Play(title); }
void BoomAction() { _audio.Play("BoomBomb"); BoomWave.enabled = true; }
/// <summary> /// Regresa al menú principal /// </summary> public void Back() { AudioManager.Play(AudioClipName.Click); PlayerPrefs.Save(); //OJO MenuManager.GoToMenu(MenuName.Main); }
protected override void OnCollisionEnter2D(Collision2D collision) { AudioManager.Play(AudioClipName.BonusBlock); base.OnCollisionEnter2D(collision); }
void Open() { isOpen = true; am.Play("doorOpen"); GetComponent <SpriteRenderer> ().sprite = openSprite; }
public void enterState(Interactable item) { // Remove Children GameObjects to Remove Assocaited Prefabs foreach (Transform child in item.transform) { if (child.tag != "Static") { child.gameObject.SetActive(false); GameObject.Destroy(child.gameObject); } } // Update with Prefab if (prefab != null) { GameObject _prefab = GameObject.Instantiate(prefab, item.transform); _prefab.transform.position += positionOffset; if (item.GetComponent <MeshFilter>() != null) { item.GetComponent <MeshFilter>().sharedMesh = null; } } else { item.transform.position += positionOffset; } // Update Mesh if (mesh != null) { item.GetComponent <MeshFilter>().sharedMesh = mesh; } // Update Material and Material Index if (material != null) { Material[] materials = item.GetComponent <Renderer>().materials; materials[materialIndex] = material; item.GetComponent <Renderer>().materials = materials; } // Set UVOffset for current material/material index if (item.GetComponent <Renderer>() != null) { item.GetComponent <Renderer>().materials[materialIndex].SetTextureOffset("_MainTex", uvOffset); } // Update animation controller if (animatorController != null) { item.GetComponentInChildren <Animator>().runtimeAnimatorController = animatorController; } // Play sound effect clip if (soundEffectName != "") { AudioManager.Play(soundEffectName); } // Create and Play Particle Effects if (particleEffectName != "") { EffectsManager.PlayEffect(particleEffectName, item.transform); } else if (particleEffect != null) { EffectsManager.PlayEffect(particleEffect, item.transform); } else if (item.stateData.effect != null) { EffectsManager.PlayEffect(item.stateData.effect, item.transform); } }
private void OnCollisionEnter2D(Collision2D collision) { Destroy(collision.gameObject); AudioManager.Play(AudioClipName.Explosion); }
void Shoot() { RaycastHit hit; if (DamageType == AgentStats.DamageType.pistol) { if (pistolAnimations.shooting || pistolAnimations.reloading) { Debug.Log("Cannot shoot while shooting or reloading"); return; } Collider[] hitColliders = Physics.OverlapSphere(transform.position, pistolNoiseRange); foreach (Collider col in hitColliders) { ZombieController enemy = col.GetComponent <ZombieController>(); if (enemy != null) { enemy.Alert(this.gameObject); } } if (currentPistolMagazine <= 0) { return; } audio.Play("PistolShot"); currentPistolMagazine--; pistolAnimations.anim.SetInteger("RoundsLoaded", currentPistolMagazine); pistolAnimations.anim.SetTrigger("Fire"); stats.ammoCounter?.SetAmmoCounter(currentPistolMagazine, stats.pistolAmmo); if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, pistolRange, layerMask)) { AgentStats enemyStat = hit.transform.GetComponentInParent <AgentStats>(); if (enemyStat != null) { enemyStat.ApplyDamage(stats.GetDamageValue(DamageType), DamageType, stats); } GameObject impactGO = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal)); Destroy(impactGO, 2.5f); } } else if (DamageType == AgentStats.DamageType.shotgun) { if (shotgunAnimations.shooting || shotgunAnimations.reloading) { Debug.Log("Cannot shoot while shooting or reloading"); return; } /////////////////////////////Alert Nearby agents//////////////////////////////////////// Collider[] hitColliders = Physics.OverlapSphere(transform.position, shotgunNoiseRange); foreach (Collider col in hitColliders) { ZombieController enemy = col.GetComponent <ZombieController>(); if (enemy != null) { enemy.Alert(this.gameObject); } } //////////////////////////////////////////////////////////////////////////////////////// if (currentShotgunMagazine <= 0) { return; } //Start shooting animation shotgunAnimations.anim.SetInteger("RoundsLoaded", currentShotgunMagazine); shotgunAnimations.anim.SetTrigger("Fire"); audio.Play("ShotgunShot"); currentShotgunMagazine--; stats.ammoCounter?.SetAmmoCounter(currentShotgunMagazine, stats.shotgunAmmo); RaycastHit shotHit; for (int i = 0; i < shotgunPellets; i++) { var v3Offset = transform.up * Random.Range(0.0f, shotgunVariance); v3Offset = Quaternion.AngleAxis(Random.Range(0.0f, 360.0f), transform.forward) * v3Offset; Vector3 v3Hit = fpsCam.transform.forward * shotgunRange + v3Offset; if (Physics.Raycast(fpsCam.transform.position, v3Hit, out shotHit, shotgunRange, layerMask)) { AgentStats enemyStat = shotHit.transform.GetComponentInParent <AgentStats>(); if (enemyStat != null) { enemyStat.ApplyDamage(stats.GetDamageValue(DamageType), DamageType, stats); } } GameObject impactGO = Instantiate(impactEffect, shotHit.point, Quaternion.LookRotation(shotHit.normal)); Destroy(impactGO, 2.5f); } } else { return; } }
void Move() { isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, groundLayer); if (isGrounded == true) { rb.gravityScale = normalGravity; animator.SetFloat("yVelocity", 0); } else { coyoteTimeTimer = coyoteTime; animator.SetFloat("yVelocity", rb.velocity.y); } // Rotate player and play right animation if (hAxis != 0) { transform.eulerAngles = (hAxis > 0) ? new Vector3(0, 180, 0) : new Vector3(0, 0, 0); animator.SetBool("moving", (!isGrounded) ? false : true); } else { animator.SetBool("moving", false); } // If player is on the ground and they jump if (Math.Abs(rb.velocity.y) <= 0.1f && (isGrounded == true || coyoteTimeTimer > 0) && (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow))) { audioManager.Play("Jump"); GameObject impactInstance = Instantiate(impactParticlePrefab, feetPos.position, Quaternion.identity); impactInstance.transform.Rotate(10f, 0, 0, Space.Self); isJumping = true; jumpTimeCounter = jumpTime; rb.velocity = Vector2.up * jumpForce; coyoteTimeTimer = 0; } // While player is in middle of jump if (isJumping == true) { if (jumpTimeCounter > 0) { rb.AddForce(new Vector2(0, jumpForce * 0.025f), ForceMode2D.Impulse); jumpTimeCounter -= Time.deltaTime; } else { isJumping = false; rb.gravityScale = fallingGravity; } } // After player hits jump if (Input.GetKeyUp(KeyCode.W) || Input.GetKeyUp(KeyCode.UpArrow)) { isJumping = false; rb.gravityScale = fallingGravity; } if (Input.GetMouseButtonDown(0) && boneCdTimer <= 0 && bones > 0 && Time.timeScale == 1) { mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); direction = new Vector2(mousePos.x - transform.position.x, mousePos.y - transform.position.y); direction.Normalize(); transform.Find("BoneSource").transform.up = direction; bonesThrownCount++; audioManager.Play("ThrowBone"); GameObject boneInstance = Instantiate(bonePrefab, boneSourcePos.position, Quaternion.identity); Physics2D.IgnoreCollision(col, boneInstance.GetComponent <BoneControl>().GetCollider2D(), true); boneInstance.GetComponent <BoneControl>().initialVelocity(direction); boneCdTimer = boneCd; bones--; } else if (Input.GetMouseButtonDown(0) && boneCdTimer <= 0 && bones == 0 && Time.timeScale == 1) { audioManager.Play("OutofBones"); boneCdTimer = boneCd; GameObject.Find("Ui").GetComponent <hudControl>().outOfBones(); } boneCdTimer -= Time.deltaTime; coyoteTimeTimer -= Time.deltaTime; }
public void Hide() { _showing = false; _window.SetActive(false); AudioManager.Play(_showHideSound); }
public void PlayClick() { AudioManager.Play(AudioClipName.Click); }
IEnumerator MoveCoroutine() { while (Input.GetAxisRaw("Vertical") != 0 || Input.GetAxisRaw("Horizontal") != 0) { if (Input.GetKey(KeyCode.LeftShift)) { applyRunSpeed = runSpeed; applyRunFlag = true; } else { applyRunSpeed = 0; applyRunFlag = false; } vector.Set(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), transform.position.z); // z 축은 변하지 않는 값 if (vector.x != 0) { vector.y = 0; } if (vector.y != 0) { vector.x = 0; } animator.SetFloat("DirX", vector.x); // vector.x 의 값을 DirX로 전달. animator.SetFloat("DirY", vector.y); bool checkCollisionFlag = base.CheckCollision(); if (checkCollisionFlag) // 앞에 뭔가 있다! -> true, 가지 않겠다! walking false { break; } animator.SetBool("Walking", true); int temp = Random.Range(1, 4); switch (temp) { case 1: theAudio.Play(walkSound_1); break; case 2: theAudio.Play(walkSound_2); break; case 3: theAudio.Play(walkSound_3); break; case 4: theAudio.Play(walkSound_4); break; } while (currentWalkCount < walkCount) { if (vector.x != 0) { transform.Translate(vector.x * (speed + applyRunSpeed), 0, 0); } else if (vector.y != 0) { transform.Translate(0, vector.y * (speed + applyRunSpeed), 0); // Translate 함수는 현재 있는 값에서 주어진 값 만큼 더해주는 것 } if (applyRunFlag) { currentWalkCount++; } currentWalkCount++; yield return(new WaitForSeconds(0.01f)); } currentWalkCount = 0; } animator.SetBool("Walking", false); canMove = true; }
private void Update() { if (!stopKeyInput) { if (Input.GetKeyDown(KeyCode.I)) { activated = !activated; if (activated) { theAudio.Play(open_sound); // theOrder.NotMove(); go.SetActive(true); selectedTab = 0; tabActivated = true; itemActivated = false; ShowTab(); // StartCoroutine(Sele) } else { theAudio.Play(cancel_sound); StopAllCoroutines(); go.SetActive(false); tabActivated = false; itemActivated = false; // theOrder.Move(); } } } if (activated) { if (tabActivated) { if (Input.GetKeyDown(KeyCode.RightArrow)) { if (selectedTab < selectedTabImages.Length - 1) { selectedTab++; } else { selectedTab = 0; } theAudio.Play(key_sound); SelectedTab(); } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { if (selectedTab > 0) { selectedTab--; } else { selectedTab = selectedTabImages.Length - 1; } theAudio.Play(key_sound); SelectedTab(); } else if (Input.GetKeyDown(KeyCode.Z)) { theAudio.Play(enter_sound); Color color = selectedTabImages[selectedTab].GetComponent <Image>().color; color.a = 0.25f; selectedTabImages[selectedTab].GetComponent <Image>().color = color; itemActivated = false; tabActivated = false; preventExec = true; ShowItem(); } } } }
IEnumerator MoveCoroutine() { while ((Input.GetAxisRaw("Vertical") != 0 || Input.GetAxisRaw("Horizontal") != 0) && !notMove && !attacking) { if (Input.GetKey(KeyCode.LeftShift)) { applyRunSpeed = runSpeed; applyRunFlag = true; } else { applyRunSpeed = 0; applyRunFlag = false; } vector.Set(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), transform.position.z); if (vector.x != 0) { vector.y = 0; } animator.SetFloat("DirX", vector.x); animator.SetFloat("DirY", vector.y); bool checkCollsionFlag = base.CheckCollsion(); if (checkCollsionFlag) { break; } animator.SetBool("Walking", true); int temp = Random.Range(1, 4); if (temp == 1) { theAudio.Play(walkSound_1); } else if (temp == 2) { theAudio.Play(walkSound_2); } else if (temp == 3) { theAudio.Play(walkSound_3); } else if (temp == 4) { theAudio.Play(walkSound_4); } theAudio.SetVolume(walkSound_2, 0.5f); while (currentWalkCount < walkCount) { transform.Translate(vector.x * (speed + applyRunSpeed), vector.y * (speed + applyRunSpeed), 0); if (vector.x != 0) { transform.Translate(vector.x * (speed + applyRunSpeed), 0, 0); } else if (vector.y != 0) { transform.Translate(0, vector.y * (speed + applyRunSpeed), 0); } if (applyRunFlag) { currentWalkCount++; } currentWalkCount++; yield return(new WaitForSeconds(0.01f)); } currentWalkCount = 0; } animator.SetBool("Walking", false); canMove = true; }
void Start() { FindObjectOfType <AudioManager>().deathCount = 0; slider.value = AudioListener.volume; FindObjectOfType <AudioManager>().setVolume(slider.value); aM.Play("MainTheme"); Cursor.visible = false; }
// Update is called once per frame void Update() { //if(coolDownVariable<=0) //{ // isSetToFire = true; //} //else //{ // coolDownVariable -= Time.deltaTime; //} if (isActivated) { if (isSetToFire) { if (takenControl) { if (anticipationVariable <= 0) { //Calculations damageVariable = dmgPerSec * dmgMultiplyer; //Projectile instantiation Debug.Log("Instantiates box"); GameObject instantiatedObject = Instantiate(trapBoxPrefab, spawnPoint.position, characterTransform.rotation); instantiatedObject.GetComponent <Rigidbody>().velocity = throwVector; CCAttack_Box boxScript = instantiatedObject.GetComponent <CCAttack_Box>(); boxScript.pManager = attackingPlayer; boxScript.stunTimeVariable = stunTime; boxScript.dmgPerSecVariable = damageVariable; boxScript.secToDestroy = projectileLifeTime; boxScript.projectileOwner = character; //CCstart audio if (audioManager != null) { audioManager.Play("Ranger_CC"); } //Reset //isSetToFire = false; isActivated = false; takenControl = false; anticipationVariable = anticipationTime; //coolDownVariable = coolDown; } else { anticipationVariable -= Time.deltaTime; } } else { character.GetComponent <PlayerManager>().Immobile(false, anticipationVariable); throwVector = CalcThrowVector(destinationPoint.position, spawnPoint.position, projectileFlyTime); //CCstart audio if (audioManager != null) { audioManager.Play("Character_CCStart"); } takenControl = true; } } else { isActivated = false; } } transform.position = hand.position; transform.eulerAngles = hand.eulerAngles; }
public void onTutorial() { audioMan.Play("Menu"); SceneManager.LoadScene(2); }
void ResetAndGoToMenu() { AudioManager.Play("Click"); GameRecordManager.instance.ResetLifeAndLevel(); SceneManager.LoadScene("MenuScene"); }
public void Rain() { theAudio.Play(rainSound); rain.Play(); }
// Start is called before the first frame update public void BackOnClick() { AudioManager.Play(AudioClipName.Click); Destroy(GameObject.FindGameObjectWithTag("HelpMenuCanvas")); MenuManager.GoToMenu(Menu.Main); }
void LeftStepSound() { audio.Play("FootStepLeft"); }
public void DeathSound() { audioManager.Play("EnemyDie"); }
// Update is called once per frame void Update() { grounded = IsGrounded(); wall = IsWalled(); if (nairing && grounded) { nairing = false; } if (jabbing && !grounded) { jabbing = false; } if (!spawn) { if (ply.transform.position.x >= 16) { spawn = true; audio.Play("SecondBoss"); GameObject[] temp = GameObject.FindGameObjectsWithTag("tile_boss"); for (int i = 0; i < temp.Length; i++) { temp[i].GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 1); } GameObject.Find("bg_1").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("bg_2").GetComponent <SpriteRenderer>().enabled = true; GetComponent <SpriteRenderer>().enabled = true; GetComponent <CapsuleCollider2D>().enabled = true; GetComponent <BoxCollider2D>().enabled = true; GetComponent <Rigidbody2D>().isKinematic = false; heaalth0.enabled = true; health1.enabled = true; } } else { if (!phase2 && ((self.health * 1.0) / self.maxHealth) < 0.6f) { speed += 2; self.attack = Mathf.FloorToInt(self.attack * 1.2f); phase2 = true; } canJump = grounded && !nairing && !jabbing && !jumpCD; if (!jabbing) { if (facing == 1 && wall && ply.transform.position.x - transform.position.x > 0.3f) { rb.velocity = new Vector2(0, rb.velocity.y); } else if (facing == -1 && wall & ply.transform.position.x - transform.position.x < -0.3f) { rb.velocity = new Vector2(0, rb.velocity.y); } else if (ply.transform.position.x - transform.position.x > 0.3f) { rb.velocity = new Vector2(speed, rb.velocity.y); } else if (ply.transform.position.x - transform.position.x < -0.3f) { rb.velocity = new Vector2(-speed, rb.velocity.y); } else { rb.velocity = new Vector2(0, rb.velocity.y); } /*if (ply.transform.position.x - transform.position.x > 0 && Mathf.Abs(transform.position.y - ply.transform.position.y) > 0.3f) * { * rb.velocity = new Vector2(speed, rb.velocity.y); * } * else if (ply.transform.position.x - transform.position.x < 0 && Mathf.Abs(transform.position.y - ply.transform.position.y) > 0.3f) * { * rb.velocity = new Vector2(-speed, rb.velocity.y); * }*/ } else { rb.velocity = Vector2.zero; } if (wall && grounded && canJump && ((ply.transform.position.x - transform.position.x > 0.3f) || (ply.transform.position.x - transform.position.x < -0.3f))) { StartCoroutine(Jump(lowJump)); } else if (Mathf.Abs(ply.transform.position.x - transform.position.x) < 0.3f) { if (ply.transform.position.x - transform.position.x >= 0) { facing = 1; } else { facing = -1; } float yDist = ply.transform.position.y - transform.position.y; if (!attNoHB) { StartCoroutine(Att(yDist)); } } } if (rb.velocity.x > 0) { facing = 1; } else if (rb.velocity.x < 0) { facing = -1; } transform.localScale = new Vector3(facing, 1f, 1f); if (bar != null && spawn) { bar.transform.localScale = new Vector3(facing * 3, 2, 1); } anim.SetFloat("speedX", Mathf.Abs(rb.velocity.x)); anim.SetFloat("speedY", rb.velocity.y); anim.SetBool("grounded", grounded); anim.SetBool("nairing", nairing); anim.SetBool("jabbing", jabbing); }
// Update is called once per frame void Update() { //Debug.DrawRay(agentCollider.bounds.center, Vector2.right, Color.red); //Get TerrainMap if (!getTerrain) { terrainMap = GameObject.FindGameObjectWithTag("TerrainMap").GetComponent <GridSettings>().GetGrid(); getTerrain = true; } if (currentState == AiStates.Patrol) { path.Clear(); AiAnimations.Walk(agentAnimator); if (AiMaths.SightSphere(agentCollider, agentInfo.sightRange, playerMask)) { currentState = AiStates.Chase; } else if (AiMaths.raycastSides(agentCollider.GetComponent <Collider2D>(), floorMask, (int)transform.localScale.x, gameObject)) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); } GetComponent <Rigidbody2D>().velocity = new Vector2(3 * (int)transform.localScale.x, GetComponent <Rigidbody2D>().velocity.y); } else if (currentState == AiStates.Chase) { if (KylesFunctions.IsNextToWall2D(transform.localScale.x, agentCollider, 0.5f, playerMask)) { path.Clear(); currentState = AiStates.Attack; } else { AiAnimations.Walk(agentAnimator); if (AiMaths.SightSphere(agentCollider, agentInfo.sightRange, playerMask)) { Vector2 agentNewHeight = new Vector2(GetComponent <CapsuleCollider2D>().bounds.center.x, GetComponent <CapsuleCollider2D>().bounds.center.y - GetComponent <CapsuleCollider2D>().bounds.extents.y); if (!getPlayerPos) { // KylesFunctions.GetXY(agentNewHeight, terrainMap.GetOriginPos(), terrainMap.GetCellSize(), out playerGridPos); KylesFunctions.GetXY(player.transform.position, terrainMap.GetOriginPos(), terrainMap.GetCellSize(), out playerGridPos); getPlayerPos = true; } KylesFunctions.GetXY(agentNewHeight, terrainMap.GetOriginPos(), terrainMap.GetCellSize(), out agentGridPos); KylesFunctions.GetXY(player.transform.position, terrainMap.GetOriginPos(), terrainMap.GetCellSize(), out newPlayerPos); if (newPlayerPos != playerGridPos) { // playerGridPos = newPlayerPos; getPlayerPos = false; path.Clear(); findPath = true; } if (path.Count == 0 && !KylesFunctions.IsNextToWall2D(transform.localScale.x, agentCollider, 0.5f, playerMask)) { findPath = true; } if (findPath) { KylesFunctions.AStar(terrainMap, agentGridPos.x, agentGridPos.y, playerGridPos.x, playerGridPos.y, 2, false, ref path); findPath = false; } } else { currentState = AiStates.Patrol; } } } else if (currentState == AiStates.Attack) { timer = Time.deltaTime + timer; if (!AiMaths.SightSphere(agentCollider, 1.0f, playerMask)) { currentState = AiStates.Chase; timer = 3; } else if (!isAttacking && timer > 3.0f) { isAttacking = true; audioManager.Play("MantisAttack", gameObject); StartCoroutine(DoAttack()); timer = 0; } else { AiAnimations.Walk(agentAnimator); } } else if (currentState == AiStates.AmountOfStates) { } }
void JumpAnimation() { CurrentAnimation.SetInteger("AnimationPlayer", 3); audioManager.Play("PlayerJump", gameObject); }
void Awake() { // Initialize singletons FpsCounter fps = FpsCounter.instance; fps.enabled = true; navigator = Navigator.instance; sfx = AudioManager.instance; sfx.Play("Audio/Bgm/Music/Alone", 0.5f, 1f, true); sfx.Play("Audio/Bgm/Ambient/BonusWind", 1f, 1f, true); }