private void LoadAudios_AB() { AudioManager.ClearAudioClipDict(); List <AssetBundle> list = ABManager.LoadAllAssetBundleNamedLike("audio_"); foreach (AssetBundle assetBundle in list) { string prefix = ""; if (assetBundle.name.StartsWith("audio_sfx")) { prefix = "sfx/"; } else if (assetBundle.name.StartsWith("audio_bgm")) { prefix = "bgm/"; } AudioClip[] audioClips = assetBundle.LoadAllAssets <AudioClip>(); foreach (AudioClip audioClip in audioClips) { AudioManager.AddAudioRes(prefix + audioClip.name, audioClip); } } Debug.Log("LoadAudios_AB"); }