void Start() { groundLayerMask = ((1 << groundLayer)) | ((1 << breakableFloorsLayer)); startPos = gameObject.transform.position; rb2D = GetComponent <Rigidbody2D>(); rollingSource = GetComponent <AudioSource>(); rollingSource.clip = rollingSound; rollingSource.volume = rollingVolume; AM = Toolbox.GetInstance().GetAudioManager(); AM.AddAudioSources(rollingSource); }