private void RandomAttr()
    {
        int attrCount = Enum.GetValues(typeof(PlayerAttrName)).Length;

        for (int i = 0; i < attrCount; i++)
        {
            int val = UnityEngine.Random.Range(palyerRader.GetAttrMinValue((AttrPos)i), palyerRader.GetAttrMaxValue((AttrPos)i));
            palyerRader.SetAttrAmount((AttrPos)i, val);
        }
    }