public IEnumerator GetContainedAssetBundleName() { var assetName = "Assets/AutoyaTests/RuntimeData/AssetBundles/MainResources/textureName.png"; var done = false; yield return(loader.LoadAsset( assetName, (string loadedAssetName, Texture2D tex) => { done = true; }, (loadedAssetName, failEnum, reason, status) => { } )); yield return(WaitUntil(() => done, () => { throw new TimeoutException("failed to load asset in time."); })); var containedAssetBundleName = loader.GetContainedAssetBundleName(assetName); True(containedAssetBundleName == "texturename", "not match. actual:" + containedAssetBundleName); }