// Use this for initialization
    void Start()
    {
        var path = FileIOControl.LocalFolderPath + "\\" + assetbundleName;

        StartCoroutine(AssetBundleLoader.AssetBundleFile <GameObject>(path, assetName, (obj) =>
        {
            for (var i = 0; i < obj.Length; i++)
            {
                Instantiate(obj[i]);
            }
        }, (p) => Debug.Log((int)(p * 100))));
    }