public static void Start() { Console.Title = "Fantasy RPG"; List <Merchant> equipment = Armor.StarterArmor(); List <Merchant> weapon = Weapons.AddWeapon(); List <Merchant> armor = Armor.AddArmor(); List <Merchant> items = Items.AddItems(); List <Merchant> food = Inn.AddFood(); Hero hero = CreateHero(equipment, armor); bool activeGame = false; do { Console.WriteLine("\n**************************************\n" + "* 1. Go Adventuring\n" + "* 2. Show details about your character\n" + "* 3. Rest at the Inn\n" + "* 4. Visit shop\n" + "* 5. Exit\n" + "**************************************\n"); Console.Write(">> "); Console.ForegroundColor = ConsoleColor.Cyan; string menuChoice = Console.ReadLine(); Console.ResetColor(); switch (menuChoice) { case "1": // hero enters battle phase , returns boolean which if player dies ends game activeGame = HeroMethods.Battle(hero); break; case "2": //prints Hero stats and current equipment from ToString in Hero Console.WriteLine(hero); break; case "3": //Allows hero to rest at in exchange for gold, this heals the player to full health Inn.VisitInn(hero, food); break; case "4": //Enters shop, where all equipment is located, when purchased items are auto equipped. Merchant.ItemShop(hero, items, armor, weapon, equipment); break; case "5": // quits game activeGame = true; break; } if (hero.lvl >= 10) { Console.WriteLine("You are a true hero! You win!"); activeGame = true; } } while (!activeGame); }
private void HandleArmorEffects(GameStatEffect[] gameStatEffects) { armor.AddArmor(armor.ArmorAbsorption); }