public void ProcessCandidates() { BeginKeyModification(); EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(m_CandidateClip); EditorCurveBinding[] objectCurveBindings = AnimationUtility.GetObjectReferenceCurveBindings(m_CandidateClip); List <AnimationWindowCurve> curves = new List <AnimationWindowCurve>(); for (int i = 0; i < state.allCurves.Count; ++i) { AnimationWindowCurve curve = state.allCurves[i]; EditorCurveBinding remappedBinding = UnityEditor.PlayEm.RotationCurveInterpolation.RemapAnimationBindingForRotationCurves(curve.binding, m_CandidateClip); if (Array.Exists(bindings, binding => remappedBinding.Equals(binding)) || Array.Exists(objectCurveBindings, binding => remappedBinding.Equals(binding))) { curves.Add(curve); } } AnimationWindowUtility.AddKeyframes(state, curves, time); EndKeyModification(); ClearCandidates(); }
public void AddAnimatedKeys() { BeginKeyModification(); AnimationWindowUtility.AddKeyframes(state, state.allCurves, time); ClearCandidates(); EndKeyModification(); ResampleAnimation(); state.Repaint(); }
private void AddKeysAtCurrentTime(List <AnimationWindowCurve> curves) { AnimationWindowUtility.AddKeyframes(state, curves, state.time); }