partial void pSetToSpectate(World world, Vec3f pos, Angles ang) { var cam = GothicGlobals.Game.GetCameraVob(); cam.SetAI(specCam); cam.SetPositionWorld(pos.X, pos.Y, pos.Z); ang.SetMatrix(cam); this.isSpectating = true; this.character = null; GothicGlobals.Game.SetShowPlayerStatus(false); }