public override void BuildInput(InputBuilder owner) { if (Zoomed) { owner.ViewAngles = Angles.Lerp(owner.OriginalViewAngles, owner.ViewAngles, 0.2f); } }
public virtual void BuildInput(ClientInput owner) { if (Zoomed) { owner.ViewAngles = Angles.Lerp(owner.LastViewAngles, owner.ViewAngles, 0.2f); } }
public override void BuildInput(InputBuilder input) { if (Zoomed) { // maybe just viewangles? dunno input.ViewAngles = Angles.Lerp(input.OriginalViewAngles, input.ViewAngles, 0.2f); } }