예제 #1
0
        static void AddCustomResolver()
        {
            // Do a conservative check to see if we have Cinemachine in the project.
            hasCinemachine = false;

            foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
            {
                try
                {
                    foreach (var type in assembly.GetTypes())
                    {
                        if (type.Namespace == "Cinemachine")
                        {
                            hasCinemachine = true;
                            break;
                        }
                    }
                }
                catch (System.Exception) {} // Just skip uncooperative assemblies

                if (hasCinemachine)
                {
                    break;
                }
            }

            if (hasCinemachine)
            {
                AmsCrossSceneReferenceResolver.AddCustomResolver(HandleCrossSceneReference);
            }
        }
예제 #2
0
 static void AddCustomResolver()
 {
     AmsCrossSceneReferenceResolver.AddCustomResolver(HandleCrossSceneReference);
 }