static void AddCustomResolver() { // Do a conservative check to see if we have Cinemachine in the project. hasCinemachine = false; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { try { foreach (var type in assembly.GetTypes()) { if (type.Namespace == "Cinemachine") { hasCinemachine = true; break; } } } catch (System.Exception) {} // Just skip uncooperative assemblies if (hasCinemachine) { break; } } if (hasCinemachine) { AmsCrossSceneReferenceResolver.AddCustomResolver(HandleCrossSceneReference); } }
/// <summary> /// Save all of the passed-in cross-scene references. The entries in the passed-in list will be removed as they are properly accounted for. /// </summary> /// <param name="editorCrossSceneRefs"></param> public static void SaveCrossSceneReferences( List<EditorCrossSceneReference> editorCrossSceneRefs ) { // Save all of the cross-scene references, removing them from our input list as we receive them for( int i = editorCrossSceneRefs.Count-1 ; i >= 0 ; --i) { var xRef = editorCrossSceneRefs[i]; AmsDebug.Log( null, "Saving Cross-Scene Reference: {0}", xRef ); try { RuntimeCrossSceneReference serializedReference = xRef.ToSerializable(); try { // Save the object var initialObject = xRef.fromProperty.objectReferenceValue; // Resolve it (this can throw exceptions) AmsCrossSceneReferenceResolver.Resolve( serializedReference ); #if UNITY_5_6_OR_NEWER xRef.fromProperty.serializedObject.UpdateIfRequiredOrScript(); #else xRef.fromProperty.serializedObject.UpdateIfDirtyOrScript(); #endif // Check to make sure it resolved properly if ( initialObject && xRef.fromProperty.objectReferenceValue != initialObject ) throw new ResolveException( string.Format("Resolve should have pointed to {0} ({1}) but instead resolved to {2} ({3})", initialObject ? initialObject.ToString() : "(null)", initialObject ? initialObject.GetInstanceID() : 0, xRef.fromProperty.objectReferenceValue, xRef.fromProperty.objectReferenceInstanceIDValue) ); } catch ( System.Exception ex ) { AmsDebug.LogError( xRef.fromObject, "Could not perform a runtime resolve on cross-scene reference {0}.\nReason: {1}. Please review Documentation.", serializedReference, ex.Message ); continue; } // Record the cross-scene reference var crossSceneRefBehaviour = AmsCrossSceneReferences.GetSceneSingleton( xRef.fromScene, true ); crossSceneRefBehaviour.AddReference( serializedReference ); // Add an updated reference map value if ( _referenceMap != null ) _referenceMap.Add( new KeyValuePair<SerializedProperty, Object>(xRef.fromProperty, xRef.fromProperty.objectReferenceValue) ); } catch ( UnityException ex ) { Debug.LogException( ex ); } } }
static void AddCustomResolver() { AmsCrossSceneReferenceResolver.AddCustomResolver(HandleCrossSceneReference); }