void Start() { float a = Profile.ProfileBegin(); ms_luaMgr = LuaScriptMgr.Instance; ms_resourceMgr = ResourceMgr.Instance; ms_sceneMgr = SceneMgr.Instance; ms_uiMgr = UIMgr.Instance; ms_resourceMgr.Init(); Profile.ProfileEnd("Mgr To Instance", a); a = Profile.ProfileBegin(); ms_sceneMgr.Init(); Profile.ProfileEnd("sceneMgr.Init", a); a = Profile.ProfileBegin(); ms_uiMgr.Init(); Profile.ProfileEnd("ms_uiMgr.Init", a); a = Profile.ProfileBegin(); ms_luaMgr.Init(); Profile.ProfileEnd("luaMgr.Init", a); ms_luaMgr.PrintLuaUsedMem(); InitSDKEntry(); }
static int AddCacheAsset(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.AddCacheAsset(arg0, arg1); return(0); } else if (count == 4) { WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.AddCacheAsset(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: WCG.SceneMgr.AddCacheAsset")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ms_sceneMgr(IntPtr L) { try { WCG.SceneMgr arg0 = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 2); WCG.GameMgr.ms_sceneMgr = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InitSceneCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); obj.InitSceneCallBack(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetSceneBlockLoadOK(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); obj.SetSceneBlockLoadOK(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnObjAutoDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.OnObjAutoDestroy(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetSceneLightObjState(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SetSceneLightObjState(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetMainCamera(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); UnityEngine.Camera o = obj.GetMainCamera(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetRootRotAxis(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); UnityEngine.Vector3 o = obj.GetRootRotAxis(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetRootNodeHeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetRootNodeHeight(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetGraphicsPosZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float o = obj.GetGraphicsPosZ(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ChangeSceneEx(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.ChangeSceneEx(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GenerateMap(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); obj.GenerateMap(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SyncShderPos(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.SyncShderPos(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ChangeScene(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.ChangeScene(arg0, arg1); return(0); } else if (count == 4) { WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Events.UnityAction <string> arg2 = (UnityEngine.Events.UnityAction <string>)ToLua.CheckDelegate <UnityEngine.Events.UnityAction <string> >(L, 4); obj.ChangeScene(arg0, arg1, arg2); return(0); } else if (count == 5) { WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Events.UnityAction <string> arg2 = (UnityEngine.Events.UnityAction <string>)ToLua.CheckDelegate <UnityEngine.Events.UnityAction <string> >(L, 4); UnityEngine.Events.UnityAction <string> arg3 = (UnityEngine.Events.UnityAction <string>)ToLua.CheckDelegate <UnityEngine.Events.UnityAction <string> >(L, 5); obj.ChangeScene(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: WCG.SceneMgr.ChangeScene")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GenerateBlockInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 7); WCG.SceneMgr obj = (WCG.SceneMgr)ToLua.CheckObject <WCG.SceneMgr>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); float arg5 = (float)LuaDLL.luaL_checknumber(L, 7); UnityEngine.GameObject o = obj.GenerateBlockInfo(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }