private PlayerSession CreatePlayerSession(GameSession session) { var pid = Guid.NewGuid().ToString(); var psReq = new CreatePlayerSessionRequest { GameSessionId = session.GameSessionId, PlayerId = pid }; var task = _glClient.CreatePlayerSessionAsync(psReq); try { var cpRes = task.Result; var pSess = cpRes.PlayerSession; Console.WriteLine("create player session: {0}", pSess.PlayerSessionId); return(pSess); } catch (AggregateException e) { var exception = e.InnerExceptions.First(); if (exception.GetType() != typeof(GameSessionFullException)) { throw; } Console.WriteLine("session[{0}] is full: {1}", session.GameSessionId, pid); return(null); } catch (Exception e) { Console.WriteLine("cannot create player session: {0}, {1}", pid, e); return(null); } }
public async void JoinRoom() { string sessionId = gameSessionId; System.Random rnd = new System.Random(); UnityEngine.Debug.Log("JoinRoom"); var response = await gameLiftClient.CreatePlayerSessionAsync(new CreatePlayerSessionRequest { GameSessionId = sessionId, PlayerId = SystemInfo.deviceUniqueIdentifier, }); var playerSession = response.PlayerSession; playsersessionId = playerSession.PlayerSessionId; var ClientudpPort = SearchAvailableUdpPort(33400, 33400 + 100); realTimeClient = new RealTimeClient( playerSession.DnsName, playerSession.Port, ClientudpPort, ConnectionType.RT_OVER_WS_UDP_UNSECURED, playerSession.PlayerSessionId, null); realTimeClient.OnDataReceivedCallback = ReceivedServerPushedDataCallback; DebugUI.text = DebugUI.text + "\n" + "Room Joined: playsersessionId=" + playsersessionId; }
public async Task <APIGatewayProxyResponse> Post(APIGatewayProxyRequest request, ILambdaContext context) { JoinGameRequest input = JsonSerializer.Deserialize <JoinGameRequest>(request.Body); AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1); ListAliasesRequest aliasReq = new ListAliasesRequest(); aliasReq.Name = "WarshopServer"; Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0]; DescribeAliasRequest describeAliasReq = new DescribeAliasRequest(); describeAliasReq.AliasId = aliasRes.AliasId; string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId; DescribeGameSessionsResponse gameSession = await amazonClient.DescribeGameSessionsAsync(new DescribeGameSessionsRequest() { GameSessionId = input.gameSessionId }); bool IsPrivate = gameSession.GameSessions[0].GameProperties.Find((GameProperty gp) => gp.Key.Equals("IsPrivate")).Value.Equals("True"); string Password = IsPrivate ? gameSession.GameSessions[0].GameProperties.Find((GameProperty gp) => gp.Key.Equals("Password")).Value : ""; if (!IsPrivate || input.password.Equals(Password)) { CreatePlayerSessionRequest playerSessionRequest = new CreatePlayerSessionRequest(); playerSessionRequest.PlayerId = input.playerId; playerSessionRequest.GameSessionId = input.gameSessionId; CreatePlayerSessionResponse playerSessionResponse = amazonClient.CreatePlayerSessionAsync(playerSessionRequest).Result; JoinGameResponse response = new JoinGameResponse { playerSessionId = playerSessionResponse.PlayerSession.PlayerSessionId, ipAddress = playerSessionResponse.PlayerSession.IpAddress, port = playerSessionResponse.PlayerSession.Port }; return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.OK, Body = JsonSerializer.Serialize(response), Headers = new Dictionary <string, string> { { "Content-Type", "application/json" } } }); } else { return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.BadRequest, Body = "Incorrect password for private game", }); } }
async private Task <PlayerSession> CreatePlayerSessionAsync(GameSession gameSession) { var createPlayerSessionRequest = new CreatePlayerSessionRequest(); createPlayerSessionRequest.GameSessionId = gameSession.GameSessionId; createPlayerSessionRequest.PlayerId = _playerUuid; Task <CreatePlayerSessionResponse> createPlayerSessionResponseTask = _amazonGameLiftClient.CreatePlayerSessionAsync(createPlayerSessionRequest); CreatePlayerSessionResponse createPlayerSessionResponse = await createPlayerSessionResponseTask; string playerSessionId = createPlayerSessionResponse.PlayerSession != null ? createPlayerSessionResponse.PlayerSession.PlayerSessionId : "N/A"; Debug.Log((int)createPlayerSessionResponse.HttpStatusCode + " PLAYER SESSION CREATED: " + playerSessionId); return(createPlayerSessionResponse.PlayerSession); }
public async Task <APIGatewayProxyResponse> Post(APIGatewayProxyRequest request, ILambdaContext context) { CreateGameRequest body = JsonSerializer.Deserialize <CreateGameRequest>(request.Body); AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1); ListAliasesRequest aliasReq = new ListAliasesRequest(); aliasReq.Name = "WarshopServer"; Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0]; DescribeAliasRequest describeAliasReq = new DescribeAliasRequest(); describeAliasReq.AliasId = aliasRes.AliasId; string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId; CreateGameSessionRequest req = new CreateGameSessionRequest(); req.MaximumPlayerSessionCount = 2; req.FleetId = fleetId; req.CreatorId = body.playerId; req.GameProperties.Add(new GameProperty() { Key = "IsPrivate", Value = body.isPrivate.ToString() }); req.GameProperties.Add(new GameProperty() { Key = "Password", Value = body.password == null ? "" : body.password }); try { CreateGameSessionResponse res = await amazonClient.CreateGameSessionAsync(req); GameSession gameSession = res.GameSession; int retries = 0; while (gameSession.Status.Equals(GameSessionStatus.ACTIVATING) && retries < 100) { DescribeGameSessionsRequest describeReq = new DescribeGameSessionsRequest(); describeReq.GameSessionId = res.GameSession.GameSessionId; gameSession = (await amazonClient.DescribeGameSessionsAsync(describeReq)).GameSessions[0]; retries++; } CreatePlayerSessionRequest playerSessionRequest = new CreatePlayerSessionRequest(); playerSessionRequest.PlayerId = body.playerId; playerSessionRequest.GameSessionId = gameSession.GameSessionId; CreatePlayerSessionResponse playerSessionResponse = await amazonClient.CreatePlayerSessionAsync(playerSessionRequest); CreateGameResponse response = new CreateGameResponse { playerSessionId = playerSessionResponse.PlayerSession.PlayerSessionId, ipAddress = playerSessionResponse.PlayerSession.IpAddress, port = playerSessionResponse.PlayerSession.Port }; return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.OK, Body = JsonSerializer.Serialize(response), Headers = new Dictionary <string, string> { { "Content-Type", "application/json" } } }); } catch (NotFoundException e) { return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.NotFound, Body = "Your game is out of date! Download the newest version\n" + e.Message, }); } catch (FleetCapacityExceededException e) { return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.InternalServerError, Body = "Our game servers are too busy right now, come back later!\n" + e.Message, }); } catch (Exception e) { return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.InternalServerError, Body = "An unexpected error occurred! Please notify the developers.\n" + e.Message, }); } }