public Boolean TrainCombatController() { if (loopcount == 0) { // Initial step view.ShowInit(map, agents.Bots); Console.WriteLine("-- Combat map --"); Console.WriteLine("Start Combat training... "); if (loopcount % 1000 == 0) { Console.WriteLine("> Iteration " + loopcount); } agents.Execute_Combat(map, config, true, stat_com, loopcount); //view.Show(map, agents.Bots); //Console.ForegroundColor = ConsoleColor.Black; loopcount++; } else if (loopcount >= config.iterationlimit) { // End of iterations stat_com.WriteStat_Combat(outputfolder, "stat_com.csv", "visual_com.csv", config.botnum); loopcount++; } else { // Step in training if (loopcount % 1000 == 0) { Console.WriteLine("> Iteration " + loopcount); } agents.Execute_Combat(map, config, false, stat_com, loopcount); agents.CheckAgentRespawn(config); //view.Show(map, agents.Bots); //Console.ForegroundColor = ConsoleColor.Black; loopcount++; } return(loopcount > config.iterationlimit); }