예제 #1
0
    void DrawBase()
    {
        AgentDebugInfo debugInfo = target as AgentDebugInfo;
        AgentHuman     agent     = debugInfo.GetComponent <AgentHuman>();

        if (agent.Transform == null)
        {
            return;
        }

        BlackBoard bb = agent.BlackBoard;

        GUILayout.BeginVertical();
        //GUILayout.Label("Base Settings", "OL Title" );
        ShowBase = EditorGUILayout.Foldout(ShowBase, "Base Setings ");

        if (ShowBase && agent.WeaponComponent)
        {
            EditorGUILayout.FloatField("Health ", bb.Health, GUILayout.Width(250), GUILayout.ExpandWidth(false));
            EditorGUILayout.EnumPopup("Weapon", agent.WeaponComponent.CurrentWeapon, GUILayout.Width(250), GUILayout.ExpandWidth(false));

            EditorGUILayout.ObjectField("Melee Target ", bb.Desires.MeleeTarget, typeof(GameObject), true, GUILayout.Width(250), GUILayout.ExpandWidth(false));
        }

        GUILayout.Space(10);
        GUILayout.EndVertical();


        GUILayout.BeginVertical();
        MoveInfo = EditorGUILayout.Foldout(MoveInfo, "Move info ");

        if (MoveInfo)
        {
            EditorGUILayout.EnumPopup("Motion", agent.BlackBoard.MotionType, GUILayout.Width(250), GUILayout.ExpandWidth(false));
            EditorGUILayout.EnumPopup("Move", agent.BlackBoard.MoveType, GUILayout.Width(250), GUILayout.ExpandWidth(false));
            EditorGUILayout.FloatField("Speed ", agent.BlackBoard.Speed, GUILayout.Width(250), GUILayout.ExpandWidth(false));
            EditorGUILayout.Vector3Field("Rotation", agent.Forward, GUILayout.Width(250), GUILayout.ExpandWidth(false));
            EditorGUILayout.Vector3Field("Fire Dir", agent.BlackBoard.FireDir, GUILayout.Width(250), GUILayout.ExpandWidth(false));
        }

        GUILayout.Space(10);
        GUILayout.EndVertical();

        GUILayout.BeginVertical();
        ShowGoap = EditorGUILayout.Foldout(ShowGoap, "Goap Manager ");

        if (ShowGoap)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("Name", "OL Title", GUILayout.Width(100));
            GUILayout.Label("Relevancy", "OL Title", GUILayout.Width(60));
            GUILayout.Label("Enabled", "OL Title", GUILayout.Width(60));
            GUILayout.EndHorizontal();

            foreach (E_GOAPGoals key in System.Enum.GetValues(typeof(E_GOAPGoals)))
            {
                GOAPGoal goal = agent.GetGOAPGoal(key);
                if (goal == null)
                {
                    continue;
                }

                GUILayout.BeginHorizontal();

                if (goal.Active)
                {
                    GUILayout.Label(goal.GoalType.ToString(), EditorStyles.whiteLabel, GUILayout.Width(100), GUILayout.ExpandWidth(false));
                }
                else
                {
                    GUILayout.Label(goal.GoalType.ToString(), GUILayout.Width(100), GUILayout.ExpandWidth(false));
                }

                EditorGUILayout.LabelField(goal.GoalRelevancy.ToString(), "", GUILayout.Width(60), GUILayout.ExpandWidth(false));
                EditorGUILayout.LabelField((goal.IsDisabled() == false).ToString(), "", GUILayout.Width(60), GUILayout.ExpandWidth(false));
                GUILayout.EndHorizontal();
            }
        }
        GUILayout.Space(10);

        GUILayout.EndVertical();


        GUILayout.BeginVertical();
        ShowWorldState = EditorGUILayout.Foldout(ShowWorldState, "World States ");

        if (ShowWorldState && agent.WorldState != null)
        {
            for (E_PropKey key = E_PropKey.Start; key < E_PropKey.Count; key++)
            {
                if (agent.WorldState == null)
                {
                    continue;
                }

                WorldStateProp prop = agent.WorldState.GetWSProperty(key);

                if (prop == null)
                {
                    continue;
                }

                switch (prop.PropType)
                {
                case E_PropType.Bool:
                    EditorGUILayout.LabelField(prop.PropName, prop.GetBool().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false));
                    break;

                case E_PropType.Int:
                    EditorGUILayout.LabelField(prop.PropName, prop.GetBool().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false));
                    break;

                case E_PropType.Float:
                    EditorGUILayout.LabelField(prop.PropName, prop.GetFloat().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false));
                    break;

                case E_PropType.Vector:
                    EditorGUILayout.LabelField(prop.PropName, prop.GetVector().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false));
                    break;

                case E_PropType.Agent:
                    EditorGUILayout.LabelField(prop.PropName, prop.GetAgent().name, GUILayout.Width(250), GUILayout.ExpandWidth(false));
                    break;

                case E_PropType.CoverState:
                    EditorGUILayout.LabelField(prop.PropName, prop.GetCoverState().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false));
                    break;

                default:
                    Debug.LogError("Unknow prop type " + prop.PropType);
                    break;
                }
            }
        }
        GUILayout.Space(10);
        GUILayout.EndVertical();

        GUILayout.BeginVertical();

        ShowAnim = EditorGUILayout.Foldout(ShowAnim, "Animations");

        if (ShowAnim && agent.AnimComponent != null)
        {
            EditorGUILayout.LabelField("Current State: ", agent.AnimComponent.CurrentAnimState != null? agent.AnimComponent.CurrentAnimState.ToString() : " none", GUILayout.Width(250), GUILayout.ExpandWidth(false));


            GUILayout.BeginHorizontal();
            GUILayout.Label("Name", "OL Title", GUILayout.Width(200));
            GUILayout.Label("Layer", "OL Title", GUILayout.Width(40));
            GUILayout.Label("Weight", "OL Title", GUILayout.Width(100));
            GUILayout.Label("Time", "OL Title", GUILayout.Width(100));
            GUILayout.EndHorizontal();

            if (Application.isPlaying)
            {
                foreach (AnimationState state in agent.GetComponent <Animation>())
                {
                    if (agent.GetComponent <Animation>().IsPlaying(state.clip.name) == false)
                    {
                        continue;
                    }

                    GUILayout.BeginHorizontal();

                    GUILayout.Label(state.name, GUILayout.Width(200), GUILayout.ExpandWidth(false));

                    EditorGUILayout.LabelField(state.layer.ToString(), "", GUILayout.Width(40), GUILayout.ExpandWidth(false));
                    EditorGUILayout.LabelField(state.weight.ToString(), "", GUILayout.Width(100), GUILayout.ExpandWidth(false));
                    EditorGUILayout.LabelField(state.time.ToString(), "", GUILayout.Width(100), GUILayout.ExpandWidth(false));
                    GUILayout.EndHorizontal();
                }
            }
        }
        GUILayout.Space(10);

        GUILayout.EndVertical();

/*
 *      GUILayout.BeginVertical();
 *      EditorGUI.indentLevel++;
 *      GUILayout.Label("User Settings", "OL Title");
 *      interaction.EntryTransform = EditorGUILayout.ObjectField("Entry position", interaction.EntryTransform, typeof(Transform), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as Transform;
 *      interaction.LeaveTransform = EditorGUILayout.ObjectField("Leave position", interaction.LeaveTransform, typeof(Transform), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as Transform;
 *      interaction.UserAnimationClip = EditorGUILayout.ObjectField("User animation", interaction.UserAnimationClip, typeof(AnimationClip), false, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as AnimationClip;
 *      EditorGUI.indentLevel--;
 *      GUILayout.EndVertical();
 *
 *      GUILayout.BeginVertical();
 *      EditorGUI.indentLevel++;
 *      GUILayout.Label("Cutscene Settings", "OL Title");
 *      interaction.CutsceneCamera = EditorGUILayout.ObjectField("Camera", interaction.CutsceneCamera, typeof(GameObject), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as GameObject;
 *      interaction.CameraAnim = EditorGUILayout.ObjectField("Animation", interaction.CameraAnim, typeof(AnimationClip), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as AnimationClip;
 *      interaction.FadeInTime= EditorGUILayout.FloatField("Fade In", interaction.FadeInTime, GUILayout.Width(250), GUILayout.ExpandWidth(false));
 *      interaction.FadeOutTime = EditorGUILayout.FloatField("Fade out", interaction.FadeOutTime, GUILayout.Width(250), GUILayout.ExpandWidth(false));
 *      EditorGUI.indentLevel--;
 *      GUILayout.EndVertical();*/
    }
예제 #2
0
    void UpdateCamera()
    {
        if (State == E_State.Spectator_Free)
        {
            // disable camera effects
            BloodManagerSetNormalizedHealth();

            return;
        }

        if (State == E_State.Spectator_FollowPlayer)
        {
            if (SpectatorCamera.Spectator_CanFollowPlayer())
            {
                if (null == CameraBehaviour)
                {
                    AgentHuman Owner = SpectatorCamera.SelectNextAgentToFollow();

                    if (null != Owner)
                    {
                        CameraBehaviour = Owner.GetComponent <CameraBehaviour>();
                        IgnoredCollider = Owner.CharacterController;

                        if (CameraBehaviour)
                        {
                            Transform desiredTransform = CameraBehaviour.GetDesiredCameraTransform();

                            if (desiredTransform)
                            {
                                PrevDist = (desiredTransform.position - CameraBehaviour.CameraOrigin.position).magnitude;
                            }
                        }
                    }
                }
                else
                {
                    // already watching one
                    if (!SpectatorCamera.UpdateFollowPlayer())
                    {
                        GameCamera.ChangeMode(GameCamera.E_State.Spectator_FollowPlayer);
                    }
                }
            }
            else
            {
                ChangeStateInternal(E_State.Spectator_Free);
            }
        }

        if (DisabledTime >= Time.timeSinceLevelLoad)
        {
            return;
        }

        if (Time.deltaTime == 0 || !CameraBehaviour)
        {
            return;
        }

        //Collide camera
//		CollideCamera();
        CollideCamera5();
    }